Don Dailey wrote: >Lazarus uses a system very simlar to the original MoGo policy as >documented in the paper. However I did find one significant >improvement. I used Rémi's ELO system to rate patterns and I simply >throw out moves which match the weakest patterns in the play-outs. In >the tree, I also throw out these moves but this is progressive. >Those moves still get explored but not near leaf nodes.
It is interesting that many people say the similar thing. I'll try to use ELO rating of patterns again. >Programs that play games tend to be highly idiosyncratic. What may >work today may not work tomorrow or may work for me and not you. It >depends on what is already in your program, what isn't, how you >implemented it, etc. Some improvements work well with others and some >do not cooperate with other changes. The whole process is a bit of a >black art, not just the play-outs. I fully agree. -- Yamato _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/