I guess the current top programs have much better playout policy than the classical MoGo-style one.
The original policy of MoGo was, (1) If the last move is an Atari, plays one saving move randomly. (2) If there are "interesting" moves in the 8 positions around the last move, plays one randomly. (3) If there are the moves capturing stones, plays one randomly. (4) Plays one random move on the board. I (and maybe many others) use it with some improvements, however it will be not enough to catch up the top programs. Crazy Stone uses a probability distribution of patterns from the Bradeley-Terry Model. greenpeep uses similar patterns extracted from the offline self-play. Then I have tested a lot of change of probability distributions, but it was very hard to improve the strength. Any comments? -- Yamato _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/