On Jan 3, 2008 10:21 AM, Don Dailey <[EMAIL PROTECTED]> wrote: > > > Robert Jasiek wrote: > > Don Dailey wrote: > > > you can never solve the problem of a > >> malicious opponent who wants to prolong the game needlessly. > > > > I solved that many years ago: Constant game end rule. > > http://home.snafu.de/jasiek/endrules.html > > > > The question is rather whether one wants such a rule. (I do not like > > it because it is artificial.) > > > Interesting web site - I enjoyed reading it and it seems well thought out. >
It looked to be lots of classification and description of pre-existing rules. I missed (or possibly tuned out prior to reading) the part about solving how to end the game in an elegant way. Which section should I read? BTW - The KGS game end protocol requires both bots to pass to initiate scoring. Both sides then give a list of dead stones. If they agree, the game is over. If there's any disagreement, the bots must finish the game like on CGOS (all remaining stones are alive).
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