On Jan 2, 2008 10:27 AM, Erik van der Werf <[EMAIL PROTECTED]> wrote:
> I'd propose something simpler: > > No time is deducted for pass. That may be a bit too lax. A bot that thinks for 5 seconds before passing could delay all bots on the server. I'd favor something in the same spirit that limits such effects. For example, increasing the quarter second discount to a half second may be enough. At what point do we stop trying to help the bots and just say that it's their responsibility. I don't believe other servers will be as tolerant as CGOS. I probably went overboard with my time management, but I collect statistical descriptions of lag and set 4 sigma confidence bounds to avoid loss on time. In the previous KGS tournament spectators were nervous about HouseBot leaving only 6 seconds left in *late* endgame.
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