I had build an Monte-Carlo GO-Engine (GOMonCy) wich uses the Japanese
scoring system. It reached a win  rate against GnuGO 3.6 level 10 of
stable 50%-52%. I used territorry-statistics about the Monte-Carlo
outcomes. You get a probability for every field telling you who is the
owner. It works quite good, but I thougt  that nearly everyone is using
such statistics, isnt't it? Using a threshold to decide that a field
belongs to a player you can also handle seki situations. Of course, if
it is losing, the engin will break the seki situation an continue
losing..   

Am Montag, den 05.11.2007, 16:54 -0800 schrieb [EMAIL PROTECTED]:
> Jason House said:
> > What about seki situations?
> >
> > On Nov 5, 2007 1:41 PM, <[EMAIL PROTECTED]> wrote:
> >
> >> It takes some tricky analysis to work out the Japanese score, due to
> >> uncertainty about life/death; likewise it's not easy for a program to
> >> recognize when moving is no longer to its advantage.
> >>
> >> How about bringing in a Monte Carlo routine after both players have
> >> passed?--as a scoring referree, set to fill up the board (but avoiding
> >> eye-filling
> -------------------------------------------------------------------
>         -->> and self-atari (except in ko situations) <<--
> -------------------------------------------------------------------
> >> until all legal
> >> moves are played...
> 
> 
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