I'm glad you posted about that.  I was thinking of it but couldn't remember
the name of it.

It looks like there may have been some data loss in the past (discussed in
blogs).  I see several links that are broken.  I found the text at
http://www.moyogo.com/files/%7BAF6C0FD3-B2EF-4CBE-85CB-7359B82A481D%7D.htmto
be interesting.  Sadly, the link to
http://moyogo.com/MoyoGoPatternSystem.pdf (at the bottom of the page) is
broken.  Does anyone happen to have a copy of it?

On 10/15/07, Eric Boesch <[EMAIL PROTECTED]> wrote:
>
> On 10/15/07, Erik S. Steinmetz <[EMAIL PROTECTED]> wrote:
> > Greetings all,
> >
> > I have been looking through the literature (many thanks to Markus's
> > wonderful online bibliography) on existing strategies in the opening
> > game, and have not found too many articles on the specifics outside
> > of a few papers on neural net learning applied to the opening. There
> > are some vague references to 'pattern matching' to generate moves,
> > but no information about how those patterns and moves were created.
> >
> > I am wondering if anyone knows of any attempts made to run pattern
> > recognition (for example, clustering) algorithms over a library of
> > games in order to learn reasonable opening moves. If so, and there
> > are any papers about the success (or failures) of such an effort, I
> > would really appreciate a pointer!
>
> Large-scale pattern harvesting from real games between strong and pro
> players is the raison d'etre of Frank de Groot's commercial go
> analysis tool Moyo Go Studio (www.moyogo.com). Moyo Go Studio's
> pattern database includes millions of patterns of a wide variety of
> sizes, definitely includes opening patterns. I don't know if de Groot
> has contributed to the literature beyond making a number of posts to
> this mailing list and commercial announcements on rec.games.go.
>
> Remi wrote that for CrazyStone, he culled some larger patterns that
> did not appear to add strength (in particular opening patterns, though
> maybe he put them back in for his standalone pattern recognizer). It
> is just a different emphasis -- probably less complete but more useful
> for making a strong go-playing program.
>
> I can't say anything about any of the others who have tried similar
> things.
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>
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