Pro games are cheating unless the program is one of the players. :)

You are right though, sometimes compromises must be made when
"seeding" an algorithm.  My ideas on using domain knowledge from
humans are sort of about maximizing a ratio.  The ratio of program
performance to domain knowledge added (by humans, directly).
Obviously it is hard to quantify these sorts of things, but if program
A is 3 times as good (whatever that means) as program B and uses only
twice the human given Go knowledge, I would rather have program A.
- George

On 7/4/07, Benjamin Teuber <[EMAIL PROTECTED]> wrote:
And how much would generating patterns from pro games be cheating? How
about a system that gives a reward to shapes it actually played in a
game, the pro games are then used as seed to start the system..
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