On Fri, 2007-01-12 at 16:39 -0600, Nick Apperson wrote:
> The solution is a rule.  It is only a matter of how easy that rule is
> to apply.  We have a rule that works now: Do a full min-max search on
> every move and play the move that results in the highest expected
> return given that your opponent is aiming for the lowest...  Game
> theory gives us that rule and we know it works for all games.  We
> might want a slightly more useful rule however.  All rules require
> computation, just to varying degrees while returning varying degrees
> of correctness. 

This is a good answer.  This rule by itself is not feasible in a
practical
sense - but it always "works" and it yields the correct answer.

- Don



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