Hi Don,

On 12/22/06, Don Dailey <[EMAIL PROTECTED]> wrote:
It's easy to adapt monte carlo programs to have the goal of trying to
win as much space or territory as possible but many of us have studied
this as see that it seriously weakens monte carlo programs.

My (jokingly serious) point was that if you succeed solving the
"normal" game of Go, fixing it for this additional constraing should
be trivial (i.e. possibly only some 6 to 8 orders of magnitude
simpler)

But this is not the real problem.  It seems that the handicap system
is not reasonable in general for computers. [...] It seems that playing the
best move possible (best in the sense of maximizing your territory gain) is
not the best strategy when playing a handicap game.  You literally have to
play foolishly in order to dupe your opponent into losing.

I would beg to partially disagree. The above is true if giving
handicap to a player of equal strength, or at least stronger than the
handicap would be fair for.

IMHO if I give handicap it is because the other player is weaker, so I
don't *have* to play foolishly - he will make mistakes that I can see
and exploit. If I still can't win, it means the handicap should be
lowered...

This is the strategy that one uses even in even games, right? One
plays what one thinks is best given the position, and if the
opponent's reply is less than optimal one tries to punish it (with
various degrees of success, but that's another issue :-))

Best regards,
Vlad
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