Well, that explanation was helpful. I learned how to verify that the images.xcassets is indeed included in my target build. Also I tried one of your suggestions, and this is what works:
class func getImageAsset( name: String ) -> NSImage { let bundle = NSBundle.mainBundle() let img = bundle.imageForResource( name ) return img } Thanks! — Charles Jenkins _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com