I'm doing this: - (void)mouseMoved:(NSEvent *)theEvent { NSPoint where = [theEvent locationInWindow]; where = [self convertPoint:where fromView:nil]; // Convert to the view's frame of reference
NSLog(@"Mouse Y: %3.0f", where.y); } And the results are as described previously. This is the means that Apple docs said to use to convert the window coordinates to view coordinates... am I missing something? Eric Shepherd Gmail: the.she...@gmail.com Twitter: sheppy On Mon, Apr 21, 2014 at 7:05 PM, Quincey Morris < quinceymor...@rivergatesoftware.com> wrote: > On Apr 21, 2014, at 15:23 , Eric Shepherd <the.she...@gmail.com> wrote: > > I added code to dump the Y-coordinate of my mouse while I move it around > in the NSOpenGLView, and sure enough, it's reaching the value that should > be the bottom edge well above the bottom. > > > Are you sure you’re using the correct coordinate conversions? Based on > what Graham said, there are actually 3 coordinate systems involved — the > content view coordinates, the content (i.e. non-frame) coordinates, and the > frame coordinates. Officially AFAIK there are only 2 coordinates systems > (frame and content). If you’re accidentally mixing coordinate systems, > perhaps you don’t need to adjust the calculations, but just use a different > conversion? > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com