If you read the data sheet I sent, you will find out that iPad mini have the 
same pixel density as iPhones, iPad mini 1G = iPhone 2G and iPad mini 2G = 
iPhone 4. So the situation would be that on iPad mini the developers may want 
to use iPhone-sized UI with an iPad-sized layout.

On Nov 26, 2013, at 22:51, Roland King <r...@rols.org> wrote:

> I would say because the mini is currently 1 year old. Before that we had 
> iPhone and iPad and they had their own per-type resources in storyboard or 
> nib or xib. The switch to a slightly larger iPhone screen was in most cases 
> very elegantly sorted out with autolayout, a technology Apple conveniently 
> introduced at the time, and it works very well. Basically you designed your 
> nib for a device and the size of the controls, in physical terms, didn't 
> change much. 
> 
> Then came the mini. 
> 
> I think there was a reasonable belief that the iPad original size vs iPad 
> mini size wouldn't be an issue. You have the same number of points (and now 
> pixels) on the screen, controls are a little smaller physically but it 
> normally works just scaled, it certainly has for the other projects I have 
> which are deployed on mini. That was a pretty good base case assumption. I 
> finally got to a project where the physical on-screen size of an element 
> makes some difference. So I filed the bug report with the use-case and I hope 
> that there will one-day be an API point for this so views which really care 
> about size can be .. that size (someone surely has wanted to make an iPad 
> ruler, there's a great use-case). 
> 
> Until then, re-designing that one screen for the mini and letting it scale up 
> for the normal iPad worked very well, so perhaps Apple were right in the 
> first place, one iPad size does fit all, just not the size I started with. 
> 
> I stick to public APIs, file bug reports when I think it's lacking and 
> attempt to follow the advice of Apple engineers even when it seems there's a 
> cheap and easy way around them, that normally leads to the most maintainable, 
> sustainable, code. 
> 
> On 26 Nov, 2013, at 10:16 pm, Maxthon Chan <xcvi...@me.com> wrote:
> 
>> Then why the hell in the five years of public iOS API, Apple always decided 
>> against a public API point for that?
>> 
>> To me, I think an API like that suggests possible fragmentation just like 
>> what plagued the system you-know-what and Apple clearly does not want that 
>> come into happening. Also, reading identifiers for released devices can be 
>> quite accurate.
>> 
>> On Nov 26, 2013, at 21:45, Roland King <r...@rols.org> wrote:
>> 
>>> Rubbish. 
>>> 
>>> And any reading of the Apple Dev Forums will find many messages from Apple 
>>> engineers telling you NOT to do that, NOT to guess, NOT to make assumptions 
>>> based on what you think identifiers are or are going to be and to stick to 
>>> the API points there are. They also ask people file bug reports with use 
>>> cases about why one might need the physical device screen size, which I 
>>> have done. 
>>> 
>>> On 26 Nov, 2013, at 9:41 pm, Maxthon Chan <xcvi...@me.com> wrote:
>>> 
>>>> There is no reason for Apple to provide such an clearly redundant API 
>>>> point. Developers can somehow predict the new devices’ identifiers and the 
>>>> sizes are largely correctly guessed so a quick table look-up will work 
>>>> very well.
>>>> 
>>>> On Nov 26, 2013, at 21:38, Igor Elland <igor.ell...@me.com> wrote:
>>>> 
>>>>>> If there isn't a proper API point for it, then I'm not doing it. 
>>>>> 
>>>>> I’m quite sure there’s no public API to get the physical screen size or 
>>>>> otherwise differentiate between the regular size screen iPad and the mini.
>>>> 
>>> 
>> 
> 


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