There is not any known public API for that. You can use the device type reading as a default and offer user an calibration option.
On Nov 26, 2013, at 21:34, Roland King <r...@rols.org> wrote: > No I clearly said in my very first message > > "I know there was lots of chat about this when the mini came out, there > wasn't anything then and I don't want to do one of the version or device name > hacks. Is there yet an API point for this? " > > If there isn't a proper API point for it, then I'm not doing it. > > On 26 Nov, 2013, at 9:20 pm, Maxthon Chan <xcvi...@me.com> wrote: > >> Well you just need to detect the device and the numbers are constant: >> >> Screen information: >> >> iPhone 2G/3G/3GS, iPod touch 1G/2G/3G: 320x480px, 163dpi >> iPad mini 1G: 1024x768px, 163dpi >> >> iPhone 4/4S, iPod touch 4G: 640x960px, 326dpi >> iPhone 5/5C/5S, iPod touch 5G: 640x1136px, 326dpi >> iPad mini 2G: 2048x1536px, 326dpi >> >> iPad 1G/2: 1024x768px, 132dpi >> iPad 3G/4G/Air: 2048x1536px, 264dpi >> >> Device model identifier (readable from uname(2)): >> >> iPhone1,1 = iPhone 2G >> iPhone1,2 = iPhone 3G >> iPhone2,1 = iPhone 3GS >> iPhone3,* = iPhone 4 >> iPhone4,1 = iPhone 4S >> iPhone5,{1..3} = iPhone 5 >> iPhone5,{4..6} = iPhone 5C >> iPhone6,* = iPhone 5S >> >> iPod1,1 = iPod touch 1G >> iPod2,1 = iPod touch 2G >> iPod3,1 = iPod touch 3G >> iPod4,1 = iPod touch 4G >> iPod5,1 = iPod touch 5G >> >> iPad1,1 = iPad 1G >> iPad2,{1..4} = iPad 2 >> iPad2,{5..7} = iPad mini 1G >> iPad3,{1..3} = iPad 3G >> iPad3,{4..6} = iPad 4G >> iPad4,{1..3} = iPad Air >> iPad4,{4..6} = iPad mini 2G >> >> On Nov 26, 2013, at 16:57, Roland King <r...@rols.org> wrote: >> >>> no that just gives you the total number of pixels on the screen, I know >>> that, that's not a problem. >>> >>> That is not the screen physical size (ie X cm x Y cm) and you can't figure >>> out if you want something to be a given physical size, which I did, how >>> many points it should be. In order to know the physical screen size you >>> would need an API point which either returns it directly, or returns the >>> pixel density in px/cm. >>> >>> Anyway I went with the suggestion of an earlier poster and scaled up so it >>> was nearly as big as I wanted on the mini, and bigger than I really wanted >>> on the iPad, both using the same pointsize for the elements. And that's not >>> a bad compromise (in fact on the larger iPad the bigger test cards are very >>> clear and you don't really notice they are .. a bit huge). Problem solved, >>> one interface for either of the two sizes of iPad, and the iPhone was never >>> a problem. >>> >>> I still would like that API point, I shall file a bug which will be duped. >>> >>> On 26 Nov, 2013, at 4:18 pm, Jacky.Seraph Mu <jackyser...@gmail.com> wrote: >>> >>>> Maybe you can refer to >>>> [UIScreen mainScreen].scale and [UIScreen mainScreen].bounds >>>> >>>> The scale tells you the pixels per point. >>>> The bounds provides you the whole screen size in point. >>>> >>>> To get the real size per pixel: >>>> scale * bounds >>>> >>>> >>>> Cheers >>>> >>>> Jack.S Mu >>>> >>>> >>>> >>>> 2013/11/25 Roland King <r...@rols.org> >>>> Is there yet a supported way of finding out the actual screen size (or >>>> equivalently pixel density) on an iOS screen? >>>> >>>> I have an app, uses autolayout, works fine on iPhone (one storyboard), >>>> iPad (another storyboard) and mostly looks fine between iPad and iPad >>>> mini. One screen however has a number of test 'cards' on it. On the phone >>>> one card == one screen looks great. On a full-sized iPad, about 6 to a >>>> page is clear, on a mini however 6 is not ideal and 4, or 3, looks much >>>> better and is much clearer to test. That's one of the fairly rare cases >>>> where one size doesn't fit all and knowing the actual screen dimensions >>>> would make a better user experience. >>>> >>>> I know there was lots of chat about this when the mini came out, there >>>> wasn't anything then and I don't want to do one of the version or device >>>> name hacks. Is there yet an API point for this? >>>> _______________________________________________ >>>> >>>> Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) >>>> >>>> Please do not post admin requests or moderator comments to the list. >>>> Contact the moderators at cocoa-dev-admins(at)lists.apple.com >>>> >>>> Help/Unsubscribe/Update your Subscription: >>>> https://lists.apple.com/mailman/options/cocoa-dev/jackyseraph%40gmail.com >>>> >>>> This email sent to jackyser...@gmail.com >>>> >>> >>> _______________________________________________ >>> >>> Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) >>> >>> Please do not post admin requests or moderator comments to the list. >>> Contact the moderators at cocoa-dev-admins(at)lists.apple.com >>> >>> Help/Unsubscribe/Update your Subscription: >>> https://lists.apple.com/mailman/options/cocoa-dev/xcvista%40me.com >>> >>> This email sent to xcvi...@me.com >> > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com