On May 24, 2012, at 10:36 AM, Manfred Schwind <li...@mani.de> wrote:

>> CGContextShowTextAtPoint(contextRef, 0, 40,
>>    [textToDraw UTF8String], [textToDraw length]);
> 
> One bug I see here: you're passing a wrong length parameter.

Another bug: CGContextShowztextAtPoint takes characters encoded in MacRoman, 
not UTF8.

The real bug: you should not be using CGContextShowTextAtPoint. Ever.

--Kyle Sluder
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