> CGContextShowTextAtPoint(contextRef, 0, 40,
> [textToDraw UTF8String], [textToDraw length]);
One bug I see here: you're passing a wrong length parameter.
CGContextShowTextAtPoint expects the length of the char array (number of bytes
of the UTF-8 encoded string), but you'e passing the number of Unicode
characters in the string. That's not the same; one character may be represented
by multiple chars in UTF-8 encoding.
E.g. use it this way:
const char *myUTF8String = [textToDraw UTF8String];
CGContextShowTextAtPoint(contextRef, 0, 40,
myUTF8String, strlen(myUTF8String));
Regards,
Mani
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