Have a look at this doc-page:
https://developer.apple.com/library/mac/ipad/#documentation/graphicsimaging/
>conceptual/drawingwithquartz2d/dq_text/dq_text.html
It discusses your options when drawing text with Quartz2D, and also mentions
>other techniques.

>One option of note is the NSString additions for UIKit for
>drawing text, which does most of what you want "out of the box".

I did read the document you mentioned (thanks for the link), it was where I got the CGContextXXX versions from. Unfortunately, although it mentions 'the Cocoa way' and the additions (or I might have seen about the additions in other bits I read), there were no samples or links to them (at least, not in the copy of that page that is part of the documentation that comes with Xcode).

Having had a go from the CGContextXXX sample myself and got gibberish, I felt I had to ask here for some help. The problem might simply be the name of the font I'm using. 'Arial' produces the gibberish, 'Chicago' (harvested from another sample I found on the web) gives me a blank.

Again, the docs for CGContextSelectFont() don't provide a link to what names are acceptable for the parameter.

Luckily, I found another sample later that did it the Cocoa way and after a little trial and error, I got it working.

--
Jason Teagle
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