On 17 Jun 2011, at 19:45, Scott Ellsworth wrote:

That seems a bit strange - have you put the code up somewhere?

No, not yet. I might post something here over the weekend. It's puzzled me a bit for a year or so off and on now.
Stephen



Scott

On Fri, Jun 17, 2011 at 4:24 PM, Stephen Blinkhorn
<step...@audiospillage.com> wrote:

On 17 Jun 2011, at 10:30, Stephen Blinkhorn wrote:

Saying that, I've found that the CPU requirements of the raw drawing code
(even with relatively fast refresh rates of 20-25 FPS) pales into
insignificance when compared to the objective-c messaging overhead of co-ordinating the redrawing. Cocoa seems to need to do a lot of leg work
with respect to view drawing.

Just to clarify that last sentence. I'm referring to the CPU requirements of drawing relatively simple graphics e.g. bezier paths, filled rects and some
CGLayers (not 10,000 X 10,000 areas of noise!).

Stephen



Anyway, glad I learnt all about CIImage!

Thanks,
Stephen



Cheers,
-- Uli Kusterer
"The Witnesses of TeachText are everywhere..."
http://groups.yahoo.com/group/mac-gui-dev/



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