On Jun 15, 2011, at 11:30 AM, Stephen Blinkhorn wrote:

> On 14 Jun 2011, at 16:07, Quincey Morris wrote:
> 
>> On Jun 14, 2011, at 14:56, Stephen Blinkhorn wrote:
>> 
>>> I'm looking to fill a large custom view with noise. The solution I have 
>>> arrived at so far is taking much too long to draw for it to be useable. 
>>> Does anyone know any better ways of achieving this in Cocoa? The basic idea 
>>> is to add an amount of noise to a base color pixel by pixel, for example:
>> 
>> Have you looked into using Core Image, e.g. the CIRandomGenerator filter 
>> composited onto an image filled with the base color?
> 
> I've got the random noise part working and it easily fast enough. Its a shame 
> there isn't a way to specify the opacity when drawing CGLayers. I'd find that 
> useful but I imagine there is a  reason for it.


CGContextSetAlpha().
--
David Duncan

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