On 14 Jun 2011, at 2:56 PM, Stephen Blinkhorn wrote:
> I'm looking to fill a large custom view with noise. The solution I have 
> arrived at so far is taking much too long to draw for it to be useable. Does 
> anyone know any better ways of achieving this in Cocoa? The basic idea is to 
> add an amount of noise to a base color pixel by pixel, for example:

For putting a rectangular grid of squares on the screen, if you know their 
color components and they're all in a single colorspace, it should be much 
faster to fill in a buffer of color values, create an image with 
CGImageCreate(), and blit that.


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