Ok I solved it,, I didn't need to link again cocos2d into the final app... then all went ok
the NSClassFromString now works :D:D:D On May 4, 2011, at 7:41 PM, Gustavo Pizano wrote: > Hello again, im really wondering if this is the right list, but anyway if you > don't mind please dont kill me. :P > > If I take out the linker flags it compiles bu the NSClassFromString doesn't > work > if I put the flags -ObjC and -all_load the I get this problem: > > > > > ld: duplicate symbol _OBJC_IVAR_$_CCAction.originalTarget_ in > /Users/GustavPicora/Library/Developer/Xcode/DerivedData/AfrikaWS-hbbkzgjulqurwhepbahwnbcsrcun/Build/Products/Debug-iphonesimulator/libcocos2d > libraries.a(CCAction.o) and > /Users/GustavPicora/Library/Developer/Xcode/DerivedData/AfrikaWS-hbbkzgjulqurwhepbahwnbcsrcun/Build/Products/Debug-iphonesimulator/libIADTravelEngine.a(CCAction.o) > for architecture i386 > collect2: ld returned 1 exit status > Command > /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 > failed with exit code 1 > > > :S :S... > > thx > > G. > > > On May 4, 2011, at 7:38 PM, Gustavo Pizano wrote: > >> I found why the file not found.. I had the header path wrong.. now its ok.. >> im gonna try to see if the NSClassFromString works or what... >> >> >> >> On May 4, 2011, at 7:31 PM, Gustavo Pizano wrote: >> >>> Quincey Hello and thx for the reply >>> >>> I need to use the a library because its a iOS project so no framework, and >>> also because I will be reusing the code in the lib for many other apps not >>> just this one Im making.. >>> >>> So right now I have the following set up: >>> >>> On my Library Project: >>> >>> Note: By nothing I mean empty no value >>> 2 Targets: >>> -myLibrary : >>> Library Search Paths : nothing >>> Other Link Flags : nothing >>> >>> Copy Headers: As Public : All my Headers. >>> -cocos2d >>> cocos2d lib was easily configured I have done it before for >>> other UIKit apps >>> >>> I compile this project without problem and it compiles. >>> >>> Now I created my Final app that will use my library >>> >>> I made a workspace where I put the project and the project that contains >>> the library, both are there. >>> -Added the libraries (cocos, myLib) to the project and then link them >>> to the app. >>> >>> Header Search Path : Path to the headers of my library >>> Other Link Flags : -ObjC -all_Load >>> >>> >>> Now in my app delegate I have the line >>> >>> #import "IADTravelEngine.h" >>> >>> ... >>> >>> .. >>> >>> IADTEDirector * dir = [IADTEDirector sharedDirector]; >>> >>> and I get that IADTravelEngine.h No such a file. >>> >>> >>> I dunno what I did before to make it work (Link) and it was working until >>> I used the NSClassDFromString then I started modifying things and now it >>> doesnt link again. :S >>> >>> Any help? >>> >>> Thx >>> >>> Gustavo >>> >>> >>> >>> >>> On May 4, 2011, at 7:11 PM, Quincey Morris wrote: >>> >>>> On May 4, 2011, at 09:12, Gustavo Pizano wrote: >>>> >>>>> linker problems >>>> >>>> Vagueness like this makes it hard to help you. Sometimes the actual error >>>> messages are important in deciding where to look for a solution. >>>> >>>>> What can I do? >>>> >>>> I'd very seriously suggest you don't use a static library at all. It >>>> really doesn't provide you with any benefits, so you may as well include >>>> the source code directly instead. >>>> >>>> The whole point -- well, *a* whole point -- of a static library (in >>>> traditional C terms) is to allow you to link just those parts that are >>>> referenced by your client application, without having to figure it out for >>>> yourself. This doesn't work very well in Objective-C, because the >>>> language's dynamism makes it impossible in general to determine what's >>>> "referenced" at link time. >>>> >>>> If you have other reasons for library-izing your Objective-C code, a >>>> framework is a much better choice, probably. >>>> >>>> >>> >> > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com