I found why the file not found.. I had the header path wrong.. now its ok.. im gonna try to see if the NSClassFromString works or what...
On May 4, 2011, at 7:31 PM, Gustavo Pizano wrote: > Quincey Hello and thx for the reply > > I need to use the a library because its a iOS project so no framework, and > also because I will be reusing the code in the lib for many other apps not > just this one Im making.. > > So right now I have the following set up: > > On my Library Project: > > Note: By nothing I mean empty no value > 2 Targets: > -myLibrary : > Library Search Paths : nothing > Other Link Flags : nothing > > Copy Headers: As Public : All my Headers. > -cocos2d > cocos2d lib was easily configured I have done it before for > other UIKit apps > > I compile this project without problem and it compiles. > > Now I created my Final app that will use my library > > I made a workspace where I put the project and the project that contains the > library, both are there. > -Added the libraries (cocos, myLib) to the project and then link them > to the app. > > Header Search Path : Path to the headers of my library > Other Link Flags : -ObjC -all_Load > > > Now in my app delegate I have the line > > #import "IADTravelEngine.h" > > ... > > .. > > IADTEDirector * dir = [IADTEDirector sharedDirector]; > > and I get that IADTravelEngine.h No such a file. > > > I dunno what I did before to make it work (Link) and it was working until I > used the NSClassDFromString then I started modifying things and now it doesnt > link again. :S > > Any help? > > Thx > > Gustavo > > > > > On May 4, 2011, at 7:11 PM, Quincey Morris wrote: > >> On May 4, 2011, at 09:12, Gustavo Pizano wrote: >> >>> linker problems >> >> Vagueness like this makes it hard to help you. Sometimes the actual error >> messages are important in deciding where to look for a solution. >> >>> What can I do? >> >> I'd very seriously suggest you don't use a static library at all. It really >> doesn't provide you with any benefits, so you may as well include the source >> code directly instead. >> >> The whole point -- well, *a* whole point -- of a static library (in >> traditional C terms) is to allow you to link just those parts that are >> referenced by your client application, without having to figure it out for >> yourself. This doesn't work very well in Objective-C, because the language's >> dynamism makes it impossible in general to determine what's "referenced" at >> link time. >> >> If you have other reasons for library-izing your Objective-C code, a >> framework is a much better choice, probably. >> >> > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com