I found why the file not found.. I had the header path wrong.. now its ok.. im 
gonna try to see if the NSClassFromString works or what... 



On May 4, 2011, at 7:31 PM, Gustavo Pizano wrote:

> Quincey Hello and thx for the reply
> 
> I need to use the a library because its a iOS project so no framework, and 
> also because I will be reusing the code in the lib for many other apps not 
> just this one Im making.. 
> 
> So right now I have the following set up:
> 
> On my Library Project:
> 
> Note: By nothing I mean empty no value
>       2 Targets: 
>               -myLibrary :  
>                               Library Search Paths : nothing
>                               Other Link Flags : nothing
>       
>                               Copy Headers:  As Public : All my Headers. 
>               -cocos2d
>               cocos2d lib was easily configured I have done it before for 
> other UIKit apps 
> 
> I compile this project without problem and it compiles.
> 
> Now I created my Final app that will use my library
> 
> I made a workspace where I put the project and the project that contains the 
> library, both are there.
>       -Added the libraries (cocos, myLib) to the project and then link them 
> to the app.
> 
>       Header Search Path : Path to the headers of my library
>       Other Link Flags : -ObjC -all_Load
> 
> 
> Now in my app delegate I have the line
> 
> #import "IADTravelEngine.h"
> 
> ...
> 
> ..
> 
> IADTEDirector * dir = [IADTEDirector sharedDirector]; 
> 
> and I get that IADTravelEngine.h No such a file.
> 
> 
> I dunno what I did before to make it work  (Link) and it was working until I 
> used the NSClassDFromString then I started modifying things and now it doesnt 
> link again. :S
> 
> Any help?
> 
> Thx
> 
> Gustavo
> 
> 
> 
> 
> On May 4, 2011, at 7:11 PM, Quincey Morris wrote:
> 
>> On May 4, 2011, at 09:12, Gustavo Pizano wrote:
>> 
>>> linker problems
>> 
>> Vagueness like this makes it hard to help you. Sometimes the actual error 
>> messages are important in deciding where to look for a solution.
>> 
>>> What can I do? 
>> 
>> I'd very seriously suggest you don't use a static library at all. It really 
>> doesn't provide you with any benefits, so you may as well include the source 
>> code directly instead.
>> 
>> The whole point -- well, *a* whole point -- of a static library (in 
>> traditional C terms) is to allow you to link just those parts that are 
>> referenced by your client application, without having to figure it out for 
>> yourself. This doesn't work very well in Objective-C, because the language's 
>> dynamism makes it impossible in general to determine what's "referenced" at 
>> link time.
>> 
>> If you have other reasons for library-izing your Objective-C code, a 
>> framework is a much better choice, probably.
>> 
>> 
> 

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