Hello again, im really wondering if this is the right list, but anyway if you don't mind please dont kill me. :P
If I take out the linker flags it compiles bu the NSClassFromString doesn't work if I put the flags -ObjC and -all_load the I get this problem: ld: duplicate symbol _OBJC_IVAR_$_CCAction.originalTarget_ in /Users/GustavPicora/Library/Developer/Xcode/DerivedData/AfrikaWS-hbbkzgjulqurwhepbahwnbcsrcun/Build/Products/Debug-iphonesimulator/libcocos2d libraries.a(CCAction.o) and /Users/GustavPicora/Library/Developer/Xcode/DerivedData/AfrikaWS-hbbkzgjulqurwhepbahwnbcsrcun/Build/Products/Debug-iphonesimulator/libIADTravelEngine.a(CCAction.o) for architecture i386 collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 failed with exit code 1 :S :S... thx G. On May 4, 2011, at 7:38 PM, Gustavo Pizano wrote: > I found why the file not found.. I had the header path wrong.. now its ok.. > im gonna try to see if the NSClassFromString works or what... > > > > On May 4, 2011, at 7:31 PM, Gustavo Pizano wrote: > >> Quincey Hello and thx for the reply >> >> I need to use the a library because its a iOS project so no framework, and >> also because I will be reusing the code in the lib for many other apps not >> just this one Im making.. >> >> So right now I have the following set up: >> >> On my Library Project: >> >> Note: By nothing I mean empty no value >> 2 Targets: >> -myLibrary : >> Library Search Paths : nothing >> Other Link Flags : nothing >> >> Copy Headers: As Public : All my Headers. >> -cocos2d >> cocos2d lib was easily configured I have done it before for >> other UIKit apps >> >> I compile this project without problem and it compiles. >> >> Now I created my Final app that will use my library >> >> I made a workspace where I put the project and the project that contains the >> library, both are there. >> -Added the libraries (cocos, myLib) to the project and then link them >> to the app. >> >> Header Search Path : Path to the headers of my library >> Other Link Flags : -ObjC -all_Load >> >> >> Now in my app delegate I have the line >> >> #import "IADTravelEngine.h" >> >> ... >> >> .. >> >> IADTEDirector * dir = [IADTEDirector sharedDirector]; >> >> and I get that IADTravelEngine.h No such a file. >> >> >> I dunno what I did before to make it work (Link) and it was working until I >> used the NSClassDFromString then I started modifying things and now it >> doesnt link again. :S >> >> Any help? >> >> Thx >> >> Gustavo >> >> >> >> >> On May 4, 2011, at 7:11 PM, Quincey Morris wrote: >> >>> On May 4, 2011, at 09:12, Gustavo Pizano wrote: >>> >>>> linker problems >>> >>> Vagueness like this makes it hard to help you. Sometimes the actual error >>> messages are important in deciding where to look for a solution. >>> >>>> What can I do? >>> >>> I'd very seriously suggest you don't use a static library at all. It really >>> doesn't provide you with any benefits, so you may as well include the >>> source code directly instead. >>> >>> The whole point -- well, *a* whole point -- of a static library (in >>> traditional C terms) is to allow you to link just those parts that are >>> referenced by your client application, without having to figure it out for >>> yourself. This doesn't work very well in Objective-C, because the >>> language's dynamism makes it impossible in general to determine what's >>> "referenced" at link time. >>> >>> If you have other reasons for library-izing your Objective-C code, a >>> framework is a much better choice, probably. >>> >>> >> > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com