>    I've been watching this discussion w/great interest.  Thanks.
>
> A lot of the discussion seems to be focused on micro-optimizations and little focused on systemic optimizations.
>
> One point that I have yet to see mentioned is the overall performance enhancements to be had by focusing on embracing the high level services of the system.
>
> And by overall performance enhancement, I specifically mean that it lets you ship a working product in less time. And by "working product", I mean "product that performs well enough to keep customers happy".
>
> As well, by focusing on achieving maximal integration of your code into the subsystems of the system, you can often gain a tremendous amount of efficiency.
>
> Simple question: Is it better to pursue a 20%, or even 50%, improvement in drawing speed by rewriting in C++ or C than, say, preventing the 2, 3, 4, or more extra redraws that are happening prior to window flush? Don't laugh -- I have seen it happen. Often.
>
> As well, there are areas of optimization for which Apple has entire teams dedicated to squeezing every last ounce of performance out of every variant of CPU and/or GPU shipped.
>
> As an added benefit, doing so means that your code is much more likely to just get faster across major releases of Mac OS X (and a handful of minor releases, too).
>
>    b.bum
>    

Hi Bill,

Like all developers, I don't have the time (or desire) to implement every aspect of a program. Implementation is of course inevitable, and reinventing the wheel is frequently a poor use of time. For me, it really comes down to what you're responsible for implementing. I try to make my written code good before anyone else can use it. And yes, using the system's APIs does have its benefits - a great selling point for me when I chose to use Cocoa. If you find that the performance is poor following implementation, then a programmer should be inclined to understand why. If there is only enough time to implement some of that, begin with the easiest changes which_are_in_line_with_the_ideal_solution - Don't apply a handful of mud to an existing program as a patch. Apple has invested much energy into performance, which I'm thankful for. I have also seen (unspecified) system libraries worsen considerably over time - 'faster over the course of OS releases' is not as sunny as I once believed. Believing system libraries will get faster is dangerous. Strangely, another good reason to have solid code from the day it is written. Thanks for mentioning bringing in these points.

J


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