> On Mar 4, 2016, at 4:03 PM, Greg Parker <gpar...@apple.com> wrote:
> 
> 
>> On Mar 4, 2016, at 2:24 PM, Jonathan Mitchell <li...@mugginsoft.com> wrote:
>> 
>> Hi Alex
>> 
>> Not sure if this will help at all as I am not 100% sure what you are doing.
>> In my case, using Mono, I needed to track events being raised in the Mono C 
>> runtime back into Obj-C space.
>> You need some method of defining a call back function in the target C Api - 
>> without that thinks would look rather bleak.
>> 
>> Basically the C Mono runtime is configured to a call static C function in an 
>> Obj C .m file in response to a C# managed event firing.
>> The static then calls a static method on an Obj-C class.
>> This Obj-C static uses collections to track registered events and invokes 
>> performSelector: on a registered Obj-C target.
>> See here:
>> https://github.com/ThesaurusSoftware/Dubrovnik/blob/master/Framework/XCode/Representations/DBManagedEvent.m
>> 
>> One of the arguments based in as part of the event callback is a pointer 
>> that is used as a a key to retrieve the target NSObject.
>> This is complicated by the fact that the incoming pointer represents a 
>> moveable memory location so there is some extra indirection too.
>> https://github.com/ThesaurusSoftware/Dubrovnik/blob/master/Framework/XCode/Representations/DBPrimaryInstanceCache.m
>> 
>> This can get a bit complex but its all doable.
> 
> Block objects can help. clang supports block objects in plain C code 
> (-fblocks, I think).

They're just enabled by default on our platform in all language modes.

John.

> Your Objective-C code can create a block object that performs the callback 
> and pass it to the C code to store and call. The block object would capture 
> the target NSObject so you don't need the dictionary of callback targets.
> 
> 
> -- 
> Greg Parker     gpar...@apple.com     Runtime Wrangler
> 
> 
> 
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