> On Mar 4, 2016, at 2:24 PM, Jonathan Mitchell <li...@mugginsoft.com> wrote:
> 
> Hi Alex
> 
> Not sure if this will help at all as I am not 100% sure what you are doing.
> In my case, using Mono, I needed to track events being raised in the Mono C 
> runtime back into Obj-C space.
> You need some method of defining a call back function in the target C Api - 
> without that thinks would look rather bleak.
> 
> Basically the C Mono runtime is configured to a call static C function in an 
> Obj C .m file in response to a C# managed event firing.
> The static then calls a static method on an Obj-C class.
> This Obj-C static uses collections to track registered events and invokes 
> performSelector: on a registered Obj-C target.
> See here:
> https://github.com/ThesaurusSoftware/Dubrovnik/blob/master/Framework/XCode/Representations/DBManagedEvent.m
> 
> One of the arguments based in as part of the event callback is a pointer that 
> is used as a a key to retrieve the target NSObject.
> This is complicated by the fact that the incoming pointer represents a 
> moveable memory location so there is some extra indirection too.
> https://github.com/ThesaurusSoftware/Dubrovnik/blob/master/Framework/XCode/Representations/DBPrimaryInstanceCache.m
> 
> This can get a bit complex but its all doable.

Block objects can help. clang supports block objects in plain C code (-fblocks, 
I think). Your Objective-C code can create a block object that performs the 
callback and pass it to the C code to store and call. The block object would 
capture the target NSObject so you don't need the dictionary of callback 
targets.


-- 
Greg Parker     gpar...@apple.com     Runtime Wrangler



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