> On Jan 26, 2016, at 1:17 PM, Britt Durbrow 
> <bdurb...@rattlesnakehillsoftworks.com> wrote:
> 
> I would consider a: packaging a version of the library in your resources; and 
> loading that if there is not one in the app’s Application Support folder

Loading a library at runtime is somewhat awkward, because instead of being able 
to use its symbols directly you have to look them up by name (with function 
calls like dlsym) and call them through function pointers.

Also, are sandboxed apps allowed to load libraries that are outside of their 
app bundle?

IMHO putting the library inside your app bundle is enough to abide by the terms 
of the license. It’s not like a lot of actual users are going to be replacing 
the library, so there’s no point going to more work to make it easier. :)

—Jens
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