FWIW, I find it odd that so many apps these days seem to be following Xcode's "lead", if you want to call it that. I still miss Xcode 3.2.6 because I could configure it for the way *I* was most productive. Now you gotta use that ginormous "plate" window. It shows you what it wants to show you when it wants to show it to you, and enforces a sort of implicit multiple exclusion among the various views.
If you're an OmniGraffle user (a flowchart/design app), you'll notice that in the lastest release they also changed over from the infinitely more usable multiple floating windows design to one ginormous clunker of a main window. Ugh. Maybe it's a trend toward one-dimensional thinking? For CAD I can't imagine how a single large window would be best. Most often you're using multiple screens, and it's best to break up the windows into logical groups. CAD on a laptop is an exercise in futility. -Carl > On Jan 11, 2016, at 12:54 PM, Rick Mann <rm...@latencyzero.com> wrote: > > I'm pleased to see so many in favor of multiple windows. It seems the > arguments in favor of a single monolithic window hinge smaller screens. But I > find that monolithic windows require larger screens (and can't share > screens). The thing about separate windows is they can overlap and still be > useful, increasing available screen space. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com