FWIW, I find it odd that so many apps these days seem to be following Xcode's 
"lead", if you want to call it that. I still miss Xcode 3.2.6 because I could 
configure it for the way *I* was most productive. Now you gotta use that 
ginormous "plate" window. It shows you what it wants to show you when it wants 
to show it to you, and enforces a sort of implicit multiple exclusion among the 
various views.

If you're an OmniGraffle user (a flowchart/design app), you'll notice that in 
the lastest release they also changed over from the infinitely more usable 
multiple floating windows design to one ginormous clunker of a main window. 
Ugh. Maybe it's a trend toward one-dimensional thinking? 

For CAD I can't imagine how a single large window would be best. Most often 
you're using multiple screens, and it's best to break up the windows into 
logical groups. CAD on a laptop is an exercise in futility.

-Carl

> On Jan 11, 2016, at 12:54 PM, Rick Mann <rm...@latencyzero.com> wrote:
> 
> I'm pleased to see so many in favor of multiple windows. It seems the 
> arguments in favor of a single monolithic window hinge smaller screens. But I 
> find that monolithic windows require larger screens (and can't share 
> screens). The thing about separate windows is they can overlap and still be 
> useful, increasing available screen space.


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