Let me try to clear this up.

I would prefer C++ as well, but C++ drags in baggage--and potentially a lot of 
it.

Since you need the C++ functions out of MSVCP90/MSVCP100 (either statically 
linked or dynamically linked) in order to use things like the new operator, 
exception handling, and pretty much any C++ features, that causes us to either 
take at best a  40k-50k static dependency, or drag the C++ runtime along (NO 
WAY!).

Both are quite unpalatable.  With a 50k static dependency, this would 
drastically increase the size of the DLL, and with only a marginal improvement 
in development productivity.

By limiting ourselves to C, and using dynamic libraries found on the system by 
default, we come free of baggage and can keep the size of the DLL very, very 
low.

G

Garrett Serack | Open Source Software Developer | Microsoft Corporation 
I don't make the software you use; I make the software you use better on 
Windows.

-----Original Message-----
From: coapp-developers-bounces+garretts=microsoft....@lists.launchpad.net 
[mailto:coapp-developers-bounces+garretts=microsoft....@lists.launchpad.net] On 
Behalf Of Olaf van der Spek
Sent: Tuesday, May 18, 2010 3:07 AM
To: Elizabeth M Smith
Cc: coapp-developers@lists.launchpad.net
Subject: Re: [Coapp-developers] Code?

On Tue, May 18, 2010 at 1:38 AM, Elizabeth M Smith 
<emsm...@elizabethmariesmith.com> wrote:
>> C++ can do C bindings as well, can't it? Our bindings should 
>> C++ certainly be
>> C.
>> Doesn't C++ share the other advantages?
>>
>> Olaf
>>
>
> What?  I mean binding coapp to other higher level languages primarily 
> written in C.  Perl, Python, PHP, Lua, D etc.
>
> and if we write it in C - yes a C++ binding would be easy as well.

Obviously our API and ABI will be C. This doesn't mean the implementation has 
to be C as well, right?

Olaf

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