Elango.
The turtle graphics concept is often used as a basic teaching tool. Logo, Scratch, etc. It seems easy to understand for children, and is a good way to get started. I have some additional questions to that, though: How long before children get tired (bored) with the concept? How would one move on from Turtle graphics? What other concepts or paradigms might also be used? Are there other different approaches that might work equally well (or better)? Any personal ideas/suggestions? Terje On Sunday, February 21, 2016 at 10:31:27 PM UTC+1, Elango wrote: > You should also look at clojure-turtle, which is a port of Logo into > Clojure: > https://github.com/google/clojure-turtle > > We often use Logo to teach kids how to program for the first time, and > Logo is a Lisp (!). Logo has reinforced its relevance with Scratch, which > is a GUI-based, less-textual version of Logo. So we should be able to > connect Logo to Clojure without too much contortion, and we should also be > able to use the turtle graphics paradigm to teach kids & beginners Clojure. > > > Those are the motivations for the clojure-turtle project. > -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.