Very cool :) On Thu, Mar 22, 2012 at 8:14 PM, Trevor Bentley <mrme...@gmail.com> wrote:
> I'm teaching myself Clojure/ClojureScript/HTML5 via an excessively complex > first project: a clone of the arcade game Tempest. I thought it might be a > handy resource to share since I've found surprisingly few ClojureScript > examples. More certainly couldn't hurt. > > https://github.com/mrmekon/tempest-cljs > > The game is nowhere close to done, but there's some functional drawing and > movement code. Collision detection is about the only thing left before it > qualifies as a "game", albeit a terrible, unfinished one. It isn't > currently hosted anywhere, so you'll have to run it yourself, or make do > with the screenshots. I have 6 levels, one kind of enemy, and the player > ship moves and shoots. Level design is the most interesting part -- I > wrote some level-generating code, so certain types of levels can be > generated very easily. > > ClojureScript has been surprisingly solid and easy to work with. I was > considering using it for a startup I'm working with, and this project has > done nothing to dissuade me. > > -Trevor > > -- > You received this message because you are subscribed to the Google > Groups "Clojure" group. > To post to this group, send email to clojure@googlegroups.com > Note that posts from new members are moderated - please be patient with > your first post. > To unsubscribe from this group, send email to > clojure+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/clojure?hl=en -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en