I'm teaching myself Clojure/ClojureScript/HTML5 via an excessively complex 
first project: a clone of the arcade game Tempest.  I thought it might be a 
handy resource to share since I've found surprisingly few ClojureScript 
examples.  More certainly couldn't hurt.

https://github.com/mrmekon/tempest-cljs

The game is nowhere close to done, but there's some functional drawing and 
movement code.  Collision detection is about the only thing left before it 
qualifies as a "game", albeit a terrible, unfinished one.  It isn't 
currently hosted anywhere, so you'll have to run it yourself, or make do 
with the screenshots.  I have 6 levels, one kind of enemy, and the player 
ship moves and shoots.  Level design is the most interesting part -- I 
wrote some level-generating code, so certain types of levels can be 
generated very easily. 

ClojureScript has been surprisingly solid and easy to work with.  I was 
considering using it for a startup I'm working with, and this project has 
done nothing to dissuade me.

-Trevor

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