I haven't written such code myself, but one motivation for creating Erlang was 
software for telecommunications systems, where they have very high uptime 
requirements and needed the ability to update code on a running system.  It can 
replace definitions of functions in place as well as any Lisp.

Andy

On Feb 22, 2012, at 8:37 AM, Cedric Greevey wrote:

> Erlang's actor model seems like a perfect fit to MMORPG development --
> maybe even more so than Lisp.
> 
> On the other hand, Lisp letting you update things on the fly is also
> of obvious value to an MMORPG, which tends to involve adding and
> tweaking stuff from time to time but you really don't want to take the
> game servers down, ever, if you can avoid it.
> 
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