I haven't written such code myself, but one motivation for creating Erlang was software for telecommunications systems, where they have very high uptime requirements and needed the ability to update code on a running system. It can replace definitions of functions in place as well as any Lisp.
Andy On Feb 22, 2012, at 8:37 AM, Cedric Greevey wrote: > Erlang's actor model seems like a perfect fit to MMORPG development -- > maybe even more so than Lisp. > > On the other hand, Lisp letting you update things on the fly is also > of obvious value to an MMORPG, which tends to involve adding and > tweaking stuff from time to time but you really don't want to take the > game servers down, ever, if you can avoid it. > > -- > You received this message because you are subscribed to the Google > Groups "Clojure" group. > To post to this group, send email to clojure@googlegroups.com > Note that posts from new members are moderated - please be patient with your > first post. > To unsubscribe from this group, send email to > clojure+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/clojure?hl=en -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en