Erlang's actor model seems like a perfect fit to MMORPG development -- maybe even more so than Lisp.
On the other hand, Lisp letting you update things on the fly is also of obvious value to an MMORPG, which tends to involve adding and tweaking stuff from time to time but you really don't want to take the game servers down, ever, if you can avoid it. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en