There are two libs with that name; I maintain the one in google code.
In case that's the one you found, here's a status.

It supports the spec, but there are two differences described in
issues #4 and #5 (#3 is fixed) that arise from the spec's assumption
that you'll use an interpreter.
Works with 1.2 and 1.3.
I had intended to use #compile for AOT but there's no value there so
please ignore it.
You'll get a single Clojure runtime per process. There's no
classloader separation.

The RT doesn't change much, so you won't see a lot of activity there.
There's one thing, though: the sample program EvalScript needs this
change for 1.3 (at the bottom):
        long bar = (Long) engine.get("user/bar"); // was int

On Nov 3, 7:21 am, iamcreasy <quazir...@gmail.com> wrote:
> I am going to make a game framework using jMonkeyEngine.site ::
> jmonkeyengine.com
>
> I want to include live modification / any kind of end user
> modification of the game through writing script. At first I was a bit
> biased towards Groovy but now I want to integrate clojure as scripting
> language in my framework.
>
> So far, I have only found an old **clojure-jsr223** project (whose
> last update was on Feb 2, on this year). So, I am a little confused.
> Is my choice is wrong as picking Clojure as a scripting language for
> my game framework? Is there any good way to have Clojure working as a
> scripting language with Java, at all?
>
> I am mostly familier with Imperative language family, that's why I
> really want to learn a functional one, like Clojure. But, I need to
> find a good bridge between this two.
>
> Thanks in advance for any kind of help.

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