There are two libs with that name; I maintain the one in google code. In case that's the one you found, here's a status.
It supports the spec, but there are two differences described in issues #4 and #5 (#3 is fixed) that arise from the spec's assumption that you'll use an interpreter. Works with 1.2 and 1.3. I had intended to use #compile for AOT but there's no value there so please ignore it. You'll get a single Clojure runtime per process. There's no classloader separation. The RT doesn't change much, so you won't see a lot of activity there. There's one thing, though: the sample program EvalScript needs this change for 1.3 (at the bottom): long bar = (Long) engine.get("user/bar"); // was int On Nov 3, 7:21 am, iamcreasy <quazir...@gmail.com> wrote: > I am going to make a game framework using jMonkeyEngine.site :: > jmonkeyengine.com > > I want to include live modification / any kind of end user > modification of the game through writing script. At first I was a bit > biased towards Groovy but now I want to integrate clojure as scripting > language in my framework. > > So far, I have only found an old **clojure-jsr223** project (whose > last update was on Feb 2, on this year). So, I am a little confused. > Is my choice is wrong as picking Clojure as a scripting language for > my game framework? Is there any good way to have Clojure working as a > scripting language with Java, at all? > > I am mostly familier with Imperative language family, that's why I > really want to learn a functional one, like Clojure. But, I need to > find a good bridge between this two. > > Thanks in advance for any kind of help. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en