indeed

On Thu, Nov 3, 2011 at 9:48 PM, iamcreasy <quazir...@gmail.com> wrote:
> That's what I had in my mind. I was thinking about implementing a
> console(like old quake days) and the clojure script would be executed
> its written and pressed ctrl+enter. Behind there would be live update
> of the game scene graph.
>
> On Nov 4, 5:56 am, Gary Trakhman <gary.trakh...@gmail.com> wrote:
>> For the parent's post, it might be more useful to directly have a repl
>> instead of connecting to an outside one.  I don't have any ideas
>> on-hand about it, but i'm interested in finding out.  I've been
>> thinking it would be cool to have the repl for exploratory java dev
>> work, even in projects that don't use clojure.
>>
>>
>>
>>
>>
>>
>>
>> On Thu, Nov 3, 2011 at 7:52 PM, Sean Corfield <seancorfi...@gmail.com> wrote:
>> > On Thu, Nov 3, 2011 at 4:40 PM, Gary Trakhman <gary.trakh...@gmail.com> 
>> > wrote:
>> >> You can even consider a live scripting facility (while the game's running)
>> >> with the repl and some api to access your game's state.  All of those
>> >> functions are available.
>>
>> > I'm a bit fuzzy on how to enable an application to be connected to
>> > from a command line repl. Any good articles on that? Preferably using
>> > Clojure 1.3.0 / clojure.tools.nrepl. I read the tools.nrepl doc but it
>> > didn't really "click" for me...
>> > --
>> > Sean A Corfield -- (904) 302-SEAN
>> > An Architect's View --http://corfield.org/
>> > World Singles, LLC. --http://worldsingles.com/
>>
>> > "Perfection is the enemy of the good."
>> > -- Gustave Flaubert, French realist novelist (1821-1880)
>>
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