Hi, 2011/7/29 msappler <michaelsapp...@gmail.com>
> I am also developing a clojure rpg and have open sourced the last > alpha version: > > https://code.google.com/p/clojure-rpg/ > > ~ > > Basically I am using an atom for every entity in the game (monster, > player, projectiles, explosions...) and for every cell in the grid of > the map. > Without too much thinking about it, I would have thought monsters, players, etc. need to be changed in a same "transaction", so would have by default implemented them as refs instead of atoms. Could you elaborate more on the choice of atoms as design decisions ? > > There are a lot of functions with many side-effects like deal-damage > for example: > > https://code.google.com/p/clojure-rpg/source/browse/trunk/src/game/components/destructible.clj > > --- > I use also pure functions for example when applying item boni: > > https://code.google.com/p/clojure-rpg/source/browse/trunk/src/game/item/boni.clj > > For example an item has 3 boni: movement, +damage, +hp then I update > the state and apply the three pure functions on the entity. > > -- > You received this message because you are subscribed to the Google > Groups "Clojure" group. > To post to this group, send email to clojure@googlegroups.com > Note that posts from new members are moderated - please be patient with > your first post. > To unsubscribe from this group, send email to > clojure+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/clojure?hl=en > -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en