On Jul 28, 6:40 pm, Islon Scherer <islonsche...@gmail.com> wrote:
> Hi Oskar, I've been a game programmer for more than 5 years going from
> simple card games to 3D MMORPGs.
> Even though you can make a simple game in a functional way it would be a big
> challenge to do the same with a moderately complex game.
> Games are all about state, your character if full of state, the enemies have
> state, the world, the AI, the physics, etc.
Hi Islon! Thanks for your response!
Yes, of course games are often stateful. But the state can come
through arguments.
> If you're creating a complex game the language you chose is the least of
> your concerns
Well I don't think so. It would be horrible to not be able to use
Clojure.
> the graphics engine, physics engine, AI engine is what really
> matters.
I am using a graphics/game engine and a networking lib already. I
have no interest in making my own graphics engine or networking lib.
> I'm not saying you can't create a game in clojure(I already did) and if your
> main objective is to learn clojure go ahead, but don't be afraid to model
> stateful entities.
I'm not afraid. I just want to be open minded and maybe try new
approaches.
> However, if you're thinking about making a complex/commercial game I
> strongly advise you use a game engine, there are good free game engines out
> there and it will make your game 2 or 3 orders of magnitude faster to
> finish.
I don't know why you assumed that I'm not using a game engine. But I
am.
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