Hi Oskar, I've been a game programmer for more than 5 years going from simple card games to 3D MMORPGs. Even though you can make a simple game in a functional way it would be a big challenge to do the same with a moderately complex game. Games are all about state, your character if full of state, the enemies have state, the world, the AI, the physics, etc. If you're creating a complex game the language you chose is the least of your concerns, the graphics engine, physics engine, AI engine is what really matters. I'm not saying you can't create a game in clojure(I already did) and if your main objective is to learn clojure go ahead, but don't be afraid to model stateful entities. However, if you're thinking about making a complex/commercial game I strongly advise you use a game engine, there are good free game engines out there and it will make your game 2 or 3 orders of magnitude faster to finish.
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