Hi, In the past weeks I've worked hard on writing a 'lightweight'(no features ;) game engine in Clojure on top of Swing.
I have come to the point where it is ready enough to start writing my actual game. I'd be interested to see and hear what you think (and possibly make) of it. Copied from my blog: > Begame currently provides: > > A game loop > Time based animation > Collision detection > All the Swing stuff you don't care about > Protocols > actor; objects that do stuff > visible; objects that draw themselves > solid; objects involved in collision detection > Get it. > > See the examples, and check out the source from Github. I just realized on key component is still missing: sound! I'll see what I can find out about that. Groeten, Pepijn de Vos -- Sent from my iPod Shuffle http://pepijndevos.nl -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en