Hi,

In the past weeks I've worked hard on writing a 'lightweight'(no features ;) 
game engine in Clojure on top of Swing.

I have come to the point where it is ready enough to start writing my actual 
game.

I'd be interested to see and hear what you think (and possibly make) of it.

Copied from my blog: 
> Begame currently provides:
> 
> A game loop
> Time based animation
> Collision detection
> All the Swing stuff you don't care about
> Protocols
> actor; objects that do stuff
> visible; objects that draw themselves
> solid; objects involved in collision detection
> Get it.
> 
> See the examples, and check out the source from Github.

I just realized on key component is still missing: sound! I'll see what I can 
find out about that.

Groeten,
Pepijn de Vos
--
Sent from my iPod Shuffle
http://pepijndevos.nl

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