Oh, HTML got lost. Links: http://pepijndevos.nl/on-the-proccess-of-writing-a-game-engine-in-c https://github.com/pepijndevos/Begame/tree/master/src/examples https://github.com/pepijndevos/Begame/
On Apr 19, 4:32 pm, Pepijn de Vos <pepijnde...@gmail.com> wrote: > Hi, > > In the past weeks I've worked hard on writing a 'lightweight'(no features ;) > game engine in Clojure on top of Swing. > > I have come to the point where it is ready enough to start writing my actual > game. > > I'd be interested to see and hear what you think (and possibly make) of it. > > Copied from my blog: > > > Begame currently provides: > > > A game loop > > Time based animation > > Collision detection > > All the Swing stuff you don't care about > > Protocols > > actor; objects that do stuff > > visible; objects that draw themselves > > solid; objects involved in collision detection > > Get it. > > > See the examples, and check out the source from Github. > > I just realized on key component is still missing: sound! I'll see what I can > find out about that. > > Groeten, > Pepijn de Vos > -- > Sent from my iPod Shufflehttp://pepijndevos.nl -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en