Oh, HTML got lost. Links:

http://pepijndevos.nl/on-the-proccess-of-writing-a-game-engine-in-c
https://github.com/pepijndevos/Begame/tree/master/src/examples
https://github.com/pepijndevos/Begame/

On Apr 19, 4:32 pm, Pepijn de Vos <pepijnde...@gmail.com> wrote:
> Hi,
>
> In the past weeks I've worked hard on writing a 'lightweight'(no features ;) 
> game engine in Clojure on top of Swing.
>
> I have come to the point where it is ready enough to start writing my actual 
> game.
>
> I'd be interested to see and hear what you think (and possibly make) of it.
>
> Copied from my blog:
>
> > Begame currently provides:
>
> > A game loop
> > Time based animation
> > Collision detection
> > All the Swing stuff you don't care about
> > Protocols
> > actor; objects that do stuff
> > visible; objects that draw themselves
> > solid; objects involved in collision detection
> > Get it.
>
> > See the examples, and check out the source from Github.
>
> I just realized on key component is still missing: sound! I'll see what I can 
> find out about that.
>
> Groeten,
> Pepijn de Vos
> --
> Sent from my iPod Shufflehttp://pepijndevos.nl

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