probinson added a comment. Anytime there's a Clang ABI version check, I have to wonder whether PS4/PS5 need an exception. (And I'm sorry I missed the earlier patches in this series.) We are pretty much locked to however things worked for Clang 3.2. Is this specific to C++20 (or later)? In that case the question gets more complicated because we don't yet support C++20. But I see the predecessors of this patch are referring to DRs, and as we all know the C++ committee loves to retroactively redefine earlier versions of the language... So I don't know what to think at the moment. It's late and I don't have the mental energy to pursue this right at the moment. I'll try to get back and look more closely tomorrow.
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