ABataev added inline comments.

================
Comment at: lib/CodeGen/CGOpenMPRuntime.cpp:8739
+///     // For each component specified by this mapper:
+///     if (currentComponent.hasMapper())
+///       (*currentComponent.Mapper())(rt_mapper_handle, arg_base, arg_begin,
----------------
lildmh wrote:
> ABataev wrote:
> > lildmh wrote:
> > > ABataev wrote:
> > > > lildmh wrote:
> > > > > ABataev wrote:
> > > > > > lildmh wrote:
> > > > > > > ABataev wrote:
> > > > > > > > lildmh wrote:
> > > > > > > > > ABataev wrote:
> > > > > > > > > > lildmh wrote:
> > > > > > > > > > > ABataev wrote:
> > > > > > > > > > > > lildmh wrote:
> > > > > > > > > > > > > ABataev wrote:
> > > > > > > > > > > > > > lildmh wrote:
> > > > > > > > > > > > > > > ABataev wrote:
> > > > > > > > > > > > > > > > lildmh wrote:
> > > > > > > > > > > > > > > > > ABataev wrote:
> > > > > > > > > > > > > > > > > > lildmh wrote:
> > > > > > > > > > > > > > > > > > > ABataev wrote:
> > > > > > > > > > > > > > > > > > > > lildmh wrote:
> > > > > > > > > > > > > > > > > > > > > ABataev wrote:
> > > > > > > > > > > > > > > > > > > > > > Currently `currentComponent` is 
> > > > > > > > > > > > > > > > > > > > > > generated by the compiler. But can 
> > > > > > > > > > > > > > > > > > > > > > we instead pass this data as an 
> > > > > > > > > > > > > > > > > > > > > > extra parameter to this 
> > > > > > > > > > > > > > > > > > > > > > `omp_mapper` function.
> > > > > > > > > > > > > > > > > > > > > Emm, I think this scheme will be very 
> > > > > > > > > > > > > > > > > > > > > difficult and inefficient. If we pass 
> > > > > > > > > > > > > > > > > > > > > components as an argument of 
> > > > > > > > > > > > > > > > > > > > > `omp_mapper` function, it means that 
> > > > > > > > > > > > > > > > > > > > > the runtime needs to generate all 
> > > > > > > > > > > > > > > > > > > > > components related to a map clause. I 
> > > > > > > > > > > > > > > > > > > > > don't think the runtime is able to do 
> > > > > > > > > > > > > > > > > > > > > that efficiently. On the other hand, 
> > > > > > > > > > > > > > > > > > > > > in the current scheme, these 
> > > > > > > > > > > > > > > > > > > > > components are naturally generated by 
> > > > > > > > > > > > > > > > > > > > > the compiler, and the runtime only 
> > > > > > > > > > > > > > > > > > > > > needs to know the base pointer, 
> > > > > > > > > > > > > > > > > > > > > pointer, type, size. etc.
> > > > > > > > > > > > > > > > > > > > With the current scheme, we may end 
> > > > > > > > > > > > > > > > > > > > with the code blowout. We need to 
> > > > > > > > > > > > > > > > > > > > generate very similar code for 
> > > > > > > > > > > > > > > > > > > > different types and variables. The 
> > > > > > > > > > > > > > > > > > > > worst thing here is that we will be 
> > > > > > > > > > > > > > > > > > > > unable to optimize this huge amount of 
> > > > > > > > > > > > > > > > > > > > code because the codegen relies on the 
> > > > > > > > > > > > > > > > > > > > runtime functions and the code cannot 
> > > > > > > > > > > > > > > > > > > > be inlined. That's why I would like to 
> > > > > > > > > > > > > > > > > > > > move as much as possible code to the 
> > > > > > > > > > > > > > > > > > > > runtime rather than to emit it in the 
> > > > > > > > > > > > > > > > > > > > compiler. 
> > > > > > > > > > > > > > > > > > > I understand your concerns. I think this 
> > > > > > > > > > > > > > > > > > > is the best we can do right now.
> > > > > > > > > > > > > > > > > > > 
> > > > > > > > > > > > > > > > > > > The most worrisome case will be when we 
> > > > > > > > > > > > > > > > > > > have nested mappers within each other. In 
> > > > > > > > > > > > > > > > > > > this case, a mapper function will call 
> > > > > > > > > > > > > > > > > > > another mapper function. We can inline 
> > > > > > > > > > > > > > > > > > > the inner mapper functions in this 
> > > > > > > > > > > > > > > > > > > scenario, so that these mapper function 
> > > > > > > > > > > > > > > > > > > can be properly optimized. As a result, I 
> > > > > > > > > > > > > > > > > > > think the performance should be fine.
> > > > > > > > > > > > > > > > > > Instead, we can use indirect function calls 
> > > > > > > > > > > > > > > > > > passed in the array to the runtime. Do you 
> > > > > > > > > > > > > > > > > > think it is going to be slower? In your 
> > > > > > > > > > > > > > > > > > current scheme, we generate many runtime 
> > > > > > > > > > > > > > > > > > calls instead. Could you try to estimate 
> > > > > > > > > > > > > > > > > > the number of calls in cases if we'll call 
> > > > > > > > > > > > > > > > > > the mappers through the indirect function 
> > > > > > > > > > > > > > > > > > calls and in your cuurent scheme, where we 
> > > > > > > > > > > > > > > > > > need to call the runtime functions many 
> > > > > > > > > > > > > > > > > > times in each particular mapper?
> > > > > > > > > > > > > > > > > Hi Alexey,
> > > > > > > > > > > > > > > > > 
> > > > > > > > > > > > > > > > > Sorry I don't understand your idea. What 
> > > > > > > > > > > > > > > > > indirect function calls do you propose to be 
> > > > > > > > > > > > > > > > > passed to the runtime? What are these 
> > > > > > > > > > > > > > > > > functions supposed to do?
> > > > > > > > > > > > > > > > > 
> > > > > > > > > > > > > > > > > The number of function calls will be exactly 
> > > > > > > > > > > > > > > > > equal to the number of components mapped, no 
> > > > > > > > > > > > > > > > > matter whether there are nested mappers or 
> > > > > > > > > > > > > > > > > not. The number of components depend on the 
> > > > > > > > > > > > > > > > > program. E.g., if we map a large array 
> > > > > > > > > > > > > > > > > section, then there will be many more 
> > > > > > > > > > > > > > > > > function calls.
> > > > > > > > > > > > > > > > I mean the pointers to the mapper function, 
> > > > > > > > > > > > > > > > generated by the compiler. In your comment, it 
> > > > > > > > > > > > > > > > is `c.Mapper()`
> > > > > > > > > > > > > > > If we pass nested mapper functions to the 
> > > > > > > > > > > > > > > runtime, I think it will slow down execution 
> > > > > > > > > > > > > > > because of the extra level of indirect function 
> > > > > > > > > > > > > > > calls. E.g., the runtime will call `omp_mapper1`, 
> > > > > > > > > > > > > > > which calls the runtime back, which calls 
> > > > > > > > > > > > > > > `omp_mapper2`, .... This can result in a deep 
> > > > > > > > > > > > > > > call stack.
> > > > > > > > > > > > > > > 
> > > > > > > > > > > > > > > I think the current implementation will be more 
> > > > > > > > > > > > > > > efficient, which doesn't pass nested mappers to 
> > > > > > > > > > > > > > > the runtime. One call to the outer most mapper 
> > > > > > > > > > > > > > > function will have all data mapping done. The 
> > > > > > > > > > > > > > > call stack will be 2 level deep (the first level 
> > > > > > > > > > > > > > > is the mapper function, and the second level is 
> > > > > > > > > > > > > > > `__tgt_push_mapper_component`) in this case from 
> > > > > > > > > > > > > > > the runtime. There are also more compiler 
> > > > > > > > > > > > > > > optimization space when we inline all nested 
> > > > > > > > > > > > > > > mapper functions.
> > > > > > > > > > > > > > Yes, if we leave it as is. But if instead of the 
> > > > > > > > > > > > > > bunch unique functions we'll have the common one, 
> > > > > > > > > > > > > > that accept list if indirect pointers to functions 
> > > > > > > > > > > > > > additionally, and move it to the runtime library, 
> > > > > > > > > > > > > > we won't need those 2 functions we have currently. 
> > > > > > > > > > > > > > We'll have full access to the mapping data vector 
> > > > > > > > > > > > > > in the runtime library and won't need to use those 
> > > > > > > > > > > > > > 2 accessors we have currently. Instead, we'll need 
> > > > > > > > > > > > > > just one runtime functions, which implements the 
> > > > > > > > > > > > > > whole mapping logic. We still need to call it 
> > > > > > > > > > > > > > recursively, but I assume the number of calls will 
> > > > > > > > > > > > > > remain the same as in the current scheme. Did you 
> > > > > > > > > > > > > > understand the idea? If yes, it would good if you 
> > > > > > > > > > > > > > coild try to estimate the number of function calls 
> > > > > > > > > > > > > > in current scheme and in this new scheme to 
> > > > > > > > > > > > > > estimate possible pros and cons.
> > > > > > > > > > > > > Hi Alexey,
> > > > > > > > > > > > > 
> > > > > > > > > > > > > Could you give an example for this scheme? 1) I don't 
> > > > > > > > > > > > > understand how the mapper function can have full 
> > > > > > > > > > > > > access to the mapping data vector without providing 
> > > > > > > > > > > > > these 2 accessors. 2) I don't think it is possible to 
> > > > > > > > > > > > > have a common function instead of bunch of unique 
> > > > > > > > > > > > > functions for each mapper declared.
> > > > > > > > > > > > Hi Lingda, something like this.
> > > > > > > > > > > > ```
> > > > > > > > > > > > void __tgt_mapper(void *base, void *begin, size_t size, 
> > > > > > > > > > > > int64_t type, auto components[]) {
> > > > > > > > > > > >   // Allocate space for an array section first.
> > > > > > > > > > > >   if (size > 1 && !maptype.IsDelete)
> > > > > > > > > > > >      <push>(base, begin, size*sizeof(Ty), 
> > > > > > > > > > > > clearToFrom(type));
> > > > > > > > > > > >    
> > > > > > > > > > > >   // Map members.
> > > > > > > > > > > >   for (unsigned i = 0; i < size; i++) {
> > > > > > > > > > > >      // For each component specified by this mapper:
> > > > > > > > > > > >      for (auto c : components) {
> > > > > > > > > > > >        if (c.hasMapper())
> > > > > > > > > > > >          (*c.Mapper())(c.arg_base, c.arg_begin, 
> > > > > > > > > > > > c.arg_size, c.arg_type);
> > > > > > > > > > > >        else
> > > > > > > > > > > >          <push>(c.arg_base, c.arg_begin, c.arg_size, 
> > > > > > > > > > > > c.arg_type);
> > > > > > > > > > > >      }
> > > > > > > > > > > >   }
> > > > > > > > > > > >   // Delete the array section.
> > > > > > > > > > > >   if (size > 1 && maptype.IsDelete)
> > > > > > > > > > > >     <push>(base, begin, size*sizeof(Ty), 
> > > > > > > > > > > > clearToFrom(type));
> > > > > > > > > > > > }
> > > > > > > > > > > > 
> > > > > > > > > > > > void <type>.mapper(void *base, void *begin, size_t 
> > > > > > > > > > > > size, int64_t type) {
> > > > > > > > > > > >  auto sub_components[] = {...};
> > > > > > > > > > > >  __tgt_mapper(base, begin, size, type, sub_components);
> > > > > > > > > > > > }
> > > > > > > > > > > > ```
> > > > > > > > > > > > 
> > > > > > > > > > > Hi Alexey,
> > > > > > > > > > > 
> > > > > > > > > > > I don't think this scheme is more efficient than the 
> > > > > > > > > > > current scheme. My reasons are:
> > > > > > > > > > > 
> > > > > > > > > > > 1) Most code here is essentially to generate 
> > > > > > > > > > > `components`, i.e., we need to generate `c.arg_base, 
> > > > > > > > > > > c.arg_begin, c.arg_size, c.arg_type` for each `c` in 
> > > > > > > > > > > `components`, so there will still be a lot of code in 
> > > > > > > > > > > `<type>.mapper`. It will not reduce the mapper function 
> > > > > > > > > > > code, i.e., we will still have a bunch of unique mapper 
> > > > > > > > > > > functions.
> > > > > > > > > > > 
> > > > > > > > > > > 2) This scheme will prevent a lot of compiler 
> > > > > > > > > > > optimization from happening. In reality, a lot of 
> > > > > > > > > > > computation should be redundant. E.g., for two components 
> > > > > > > > > > > `c1` and `c2`, `c1`'s base may be the same as `c2`'s 
> > > > > > > > > > > begin, so the compiler will be able to eliminate these 
> > > > > > > > > > > reduction computation, especially when we inline all 
> > > > > > > > > > > nested mapper functions together. If we move these 
> > > > > > > > > > > computation into the runtime, the compiler will not be 
> > > > > > > > > > > able to do such optimization.
> > > > > > > > > > > 
> > > > > > > > > > > 3) In terms of the number of `push` function calls, this 
> > > > > > > > > > > scheme has the exact same number of calls as the current 
> > > > > > > > > > > scheme, so I don't think this scheme can bring 
> > > > > > > > > > > performance benefits. The scheme should perform worse 
> > > > > > > > > > > than the current scheme, because it reduces the 
> > > > > > > > > > > opportunities of compiler optimization as mentioned above.
> > > > > > > > > > Hi Lingda, I'm trying to simplify the code generated by 
> > > > > > > > > > clang and avoid some unnecessary code duplications. If the 
> > > > > > > > > > complexity of this scheme is the same as proposed by you, I 
> > > > > > > > > > would prefer to use this scheme unless there are some other 
> > > > > > > > > > opinions.
> > > > > > > > > > 1. It is not a problem. This code is unique and is not 
> > > > > > > > > > duplicated in the different mappers.
> > > > > > > > > > 2. Inlining is no solution here. We still generate to much 
> > > > > > > > > > code, which is almost the same in many cases and it will 
> > > > > > > > > > lead to very ineffective codegen because we still end up 
> > > > > > > > > > with a lot of almost the same code. This also might lead to 
> > > > > > > > > > poor performance.
> > > > > > > > > > 3. Yes, the number of pushes is always the same, in all 
> > > > > > > > > > possible schemes. It would be good to compare somehow the 
> > > > > > > > > > performance of both schemes, at least preliminary.
> > > > > > > > > > 
> > > > > > > > > > Also, this solution reduces the number of required runtime 
> > > > > > > > > > functions, instead of 2 we need just 1 and, thus, we need 
> > > > > > > > > > to make fewer runtime functions calls.
> > > > > > > > > > 
> > > > > > > > > > I think it would better to propose this scheme as an 
> > > > > > > > > > alternate design and discuss it in the OpenMP telecon. What 
> > > > > > > > > > do you think? Or we can try to discuss it in the offline 
> > > > > > > > > > mode via the e-mail with other members.
> > > > > > > > > > I'm not trying to convince you to implement this scheme 
> > > > > > > > > > right now, but it would be good to discuss it. Maybe it 
> > > > > > > > > > will lead to some better ideas from others?
> > > > > > > > > Hi Alexey,
> > > > > > > > > 
> > > > > > > > > I still prefer the current scheme, because:
> > > > > > > > > 1) I don't like recursive mapper calls, which goes back to my 
> > > > > > > > > original scheme a little bit. I really think inlining can 
> > > > > > > > > make a big difference when we have nested mappers. These 
> > > > > > > > > compiler optimizations are the keys to have better 
> > > > > > > > > performance for mappers.
> > > > > > > > > 2) I don't think the codegen here is inefficient. Yes there 
> > > > > > > > > is duplicated code across different mapper functions, but why 
> > > > > > > > > that will lead to poor performance?
> > > > > > > > > 3) Although we have 2 runtime functions now, the 
> > > > > > > > > `__tgt_mapper_num_components` is called only once per mapper. 
> > > > > > > > > It should have very negligible performance impact.
> > > > > > > > > 
> > > > > > > > > But if you have a different option, we can discuss it next 
> > > > > > > > > time in the meeting. I do have a time constraint to work on 
> > > > > > > > > the mapper implementation. I'll no longer work in this 
> > > > > > > > > project starting this September, and I have about 30% of my 
> > > > > > > > > time working on it until then.
> > > > > > > > Lingda, 
> > > > > > > > 1. We have recursive (actually, not recursive, because you 
> > > > > > > > cannot use types recursively) mappers calls anyway, it is 
> > > > > > > > nature of struсtures/classes.
> > > > > > > > 2. We have a lot of similar code. And I'm not sure that it can 
> > > > > > > > be optimized out.
> > > > > > > > 3. Yes, but it means that we have n extra runtime calls, where 
> > > > > > > > n is the number of branches in the structure/class tree.
> > > > > > > > 
> > > > > > > > I see :(. I understand your concern. In this case, we could try 
> > > > > > > > to discuss it offline, in the mailing list, to make it a little 
> > > > > > > > bit faster. We just need to hear other opinions on this matter, 
> > > > > > > > maybe there are some other pros and cons for these schemes.
> > > > > > > Hi Alexey,
> > > > > > > 
> > > > > > > Sure, let's discuss this in the mailing list. I'll summarize it 
> > > > > > > and send it to the mailing list later.
> > > > > > > 
> > > > > > > > We have recursive (actually, not recursive, because you cannot 
> > > > > > > > use types recursively) mappers calls anyway, it is nature of 
> > > > > > > > struсtures/classes.
> > > > > > > We won't have recursive calls with inlining.
> > > > > > > 
> > > > > > > > We have a lot of similar code. And I'm not sure that it can be 
> > > > > > > > optimized out.
> > > > > > > I think it's even harder to optimized these code out when we move 
> > > > > > > them into the runtime.
> > > > > > > 
> > > > > > > > Yes, but it means that we have n extra runtime calls, where n 
> > > > > > > > is the number of branches in the structure/class tree.
> > > > > > > I don't quite understand. It's still equal to the number of 
> > > > > > > mappers in any case.
> > > > > > > Sure, let's discuss this in the mailing list. I'll summarize it 
> > > > > > > and send it to the mailing list later.
> > > > > > 
> > > > > > Good, thanks!
> > > > > > 
> > > > > > > We won't have recursive calls with inlining.
> > > > > > 
> > > > > > We won't have recursive calls anyway (recursive types are not 
> > > > > > allowed). Plus, I'm not sure that inlining is the best option here. 
> > > > > > We have a lot of code for each mapper and I'm not sure that the 
> > > > > > optimizer will be able to squash it effectively.
> > > > > > 
> > > > > > > I think it's even harder to optimized these code out when we move 
> > > > > > > them into the runtime.
> > > > > > 
> > > > > > Definitely not, unless we use LTO or inlined runtime.
> > > > > > 
> > > > > > We won't have recursive calls anyway (recursive types are not 
> > > > > > allowed). Plus, I'm not sure that inlining is the best option here. 
> > > > > > We have a lot of code for each mapper and I'm not sure that the 
> > > > > > optimizer will be able to squash it effectively.
> > > > > Sorry I should not say recursive calls. Here it needs to 
> > > > > "recursively" call other mapper functions in case of nested mappers, 
> > > > > but we don't need it in case of inlining.
> > > > > 
> > > > > > Definitely not, unless we use LTO or inlined runtime.
> > > > > But you are proposing to move many code to the runtime here, right? 
> > > > > That doesn't make sense to me.
> > > > > 
> > > > > But you are proposing to move much code to the runtime here, right? 
> > > > > That doesn't make sense to me.
> > > > 
> > > > I'm just not sure that there going be significant problems with the 
> > > > performance because of that. And it significantly simplifies codegen in 
> > > > the compiler and moves the common part into a single function.
> > > > 
> > > > Plus, if in future we'll need to modify this functionality for some 
> > > > reason, 2 different versions of the compiler will produce incompatible 
> > > > code. With my scheme, you still can use old runtime and have the same 
> > > > functionality as the old compiler and the new one.
> > > Hi Alexey,
> > > 
> > > I think more carefully about your scheme, and I don't think we can solve 
> > > the 2 problems below with this scheme:
> > > 
> > > 1. In the example you gave before, the compiler needs to generate all map 
> > > types and pass them to `__tgt_mapper` through `sub_components`. But in 
> > > this case, the compiler won't be able to generate the correct `MEMBER_OF` 
> > > field in map type. As a result, the runtime has to fix it using the 
> > > mechanism we already have here: `__tgt_mapper_num_components`. This not 
> > > only increases complexity, but also, it means the runtime needs further 
> > > manipulation of the map type, which creates locality issues. While in the 
> > > current scheme, the map type is generated by compiler once, so the data 
> > > locality will be very good in this case.
> > > 
> > > 2. `sub_components` includes all components that should be mapped. If we 
> > > are mapping an array, this means we need to map many components, which 
> > > will need to allocate memory for `sub_components` in the heap. This 
> > > creates further memory management burden and is not an efficient way to 
> > > use memory.
> > > 
> > > Based on these reasons, I think the current scheme is still more 
> > > preferable.
> > Hi Lingda, 
> > 1. Actually, I thought that the runtime function `__tgt_mapper` will do 
> > this, not the compiler.
> > 2. Why do we need to allocate it on the heap? We can allocate it on the 
> > stack.
> 1. In your scheme, both compiler and `__tgt_mapper` need to do this: the 
> compiler will generate other parts in the type, e.g., `TO` `FROM` bits and 
> basic `MEMBER_OF` bits. Then `__tgt_mapper` needs to modify the `MEMBER_OF` 
> bits later. Since there are a lot of other memory accesses between the 
> compiler and `__tgt_mapper` operations to the same map type, it's very likely 
> the map type will not stay in the cache, which causes locality problem.
> 
> 2. Assume we are mapping an array with 1000000 elements, and each elements 
> have 5 components. For each component, we need `base, begin_ptr, size, type, 
> mapper`, which are 40 bytes. Together, we will need 1000000 * 5 * 40 = 200MB 
> of space for this array, which stack cannnot handle. 
1. I don't think it is a big problem, this part of the code is executed on the 
CPU and I don't think it will lead to significant overhead.
2. When we map an array, we do not map it element-by-element, so we don't need 
10000 records. Moreover, we try to merge contiguous parts into single one, 
reducing the total number of elements.


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