rjmccall added inline comments.
================ Comment at: docs/LanguageExtensions.rst:1096 + equivalent to copying the underlying bytes and then dropping the source object + on the floor. * ``__is_destructible`` (MSVC 2013) ---------------- Quuxplusone wrote: > dblaikie wrote: > > Quuxplusone wrote: > > > rjmccall wrote: > > > > Quuxplusone wrote: > > > > > rjmccall wrote: > > > > > > Quuxplusone wrote: > > > > > > > rjmccall wrote: > > > > > > > > Quuxplusone wrote: > > > > > > > > > rjmccall wrote: > > > > > > > > > > Quuxplusone wrote: > > > > > > > > > > > @rjmccall wrote: > > > > > > > > > > > > trivial_abi permits annotated types to be passed and > > > > > > > > > > > > returned in registers, which is ABI-breaking. Skimming > > > > > > > > > > > > the blog post, it looks like trivially_relocatable does > > > > > > > > > > > > not permit this — it merely signifies that destruction > > > > > > > > > > > > is a no-op after a move construction or assignment. > > > > > > > > > > > > > > > > > > > > > > Not necessarily a "no-op"; my canonical example is a > > > > > > > > > > > CopyOnlyCXX03SharedPtr which increments a refcount on > > > > > > > > > > > construction and decrements on destruction. But > > > > > > > > > > > move-construction plus destruction should "balance out" > > > > > > > > > > > and result in no observable side effects. > > > > > > > > > > > > > > > > > > > > > > > This is usefully different in the design space, since > > > > > > > > > > > > it means you can safely add the attribute retroactively > > > > > > > > > > > > to e.g. std::unique_ptr, and other templates can then > > > > > > > > > > > > detect that std::unique_ptr is trivially-relocatable > > > > > > > > > > > > and optimize themselves to use memcpy or realloc or > > > > > > > > > > > > whatever it is that they want to do. So in that sense > > > > > > > > > > > > trivial_abi is a *stronger* attribute, not a *weaker* > > > > > > > > > > > > one: the property it determines ought to imply > > > > > > > > > > > > trivially_relocatable. > > > > > > > > > > > > > > > > > > > > > > `trivial_abi` is an "orthogonal" attribute: you can have > > > > > > > > > > > `trivial_abi` types with non-trivial constructors and > > > > > > > > > > > destructors, which can have observable side effects. For > > > > > > > > > > > example, > > > > > > > > > > > ``` > > > > > > > > > > > struct [[clang::trivial_abi]] DestructionAnnouncer { > > > > > > > > > > > ~DestructionAnnouncer() { puts("hello!"); } > > > > > > > > > > > }; > > > > > > > > > > > ``` > > > > > > > > > > > is `trivial_abi` (because of the annotation) yet not > > > > > > > > > > > trivially relocatable, because its "move plus destroy" > > > > > > > > > > > operation has observable side effects. > > > > > > > > > > > > > > > > > > > > > > > The only interesting question in the language design > > > > > > > > > > > > that I know of is what happens if you put the attribute > > > > > > > > > > > > on a template that's instantiated to contain a > > > > > > > > > > > > sub-object that is definitely not trivially relocatable > > > > > > > > > > > > / trivial-ABI. For trivial_abi, we decided that the > > > > > > > > > > > > attribute is simply ignored — it implicitly only > > > > > > > > > > > > applies to specializations where the attribute would be > > > > > > > > > > > > legal. I haven't dug into the design enough to know > > > > > > > > > > > > what trivially_relocatable decides in this situation, > > > > > > > > > > > > but the three basic options are: > > > > > > > > > > > > > > > > > > > > > > > > - the attribute always has effect and allows trivial > > > > > > > > > > > > relocation regardless of the subobject types; this is > > > > > > > > > > > > obviously unsafe, so it limits the safe applicability > > > > > > > > > > > > of the attribute to templates > > > > > > > > > > > > - the attribute is ignored, like trivial_abi is > > > > > > > > > > > > - the attribute is ill-formed, and you'll need to add a > > > > > > > > > > > > [[trivially_relocatable(bool)]] version to support > > > > > > > > > > > > templates > > > > > > > > > > > > > > > > > > > > > > What happens is basically the first thing you said, > > > > > > > > > > > except that I disagree that it's "obviously unsafe." > > > > > > > > > > > Right now, conditionally trivial relocation is possible > > > > > > > > > > > via template metaprogramming; see the libcxx patch at e.g. > > > > > > > > > > > https://github.com/Quuxplusone/libcxx/commit/6524822c009e#diff-38adc80cec663f2f29c22e9ffc0de912 > > > > > > > > > > > Since the attribute is an opt-in mechanism, it makes > > > > > > > > > > > perfect sense to me that if you put it on a class (or > > > > > > > > > > > class template), then it applies to the class, without > > > > > > > > > > > any further sanity-checking by the compiler. The compiler > > > > > > > > > > > has no reason to second-guess the programmer here. > > > > > > > > > > > > > > > > > > > > > > However, there's one more interesting case. Suppose the > > > > > > > > > > > programmer puts the attribute on a class that isn't > > > > > > > > > > > relocatable at all! (For example, the union case > > > > > > > > > > > @erichkeane mentioned, or a class type with a deleted > > > > > > > > > > > destructor.) In that case, this patch *does* give an > > > > > > > > > > > error... *unless* the class was produced by instantiating > > > > > > > > > > > a template, in which case we *don't* give an error, > > > > > > > > > > > because it's not the template-writer's fault. > > > > > > > > > > > https://p1144.godbolt.org/z/wSZPba > > > > > > > > > > > trivial_abi is an "orthogonal" attribute: you can have > > > > > > > > > > > trivial_abi types with non-trivial constructors and > > > > > > > > > > > destructors, which can have observable side effects. > > > > > > > > > > > > > > > > > > > > Let me cut this conversation short. `trivial_abi` is not > > > > > > > > > > such an old and widely-established attribute that we are > > > > > > > > > > unable to revise its definition. I am comfortable making > > > > > > > > > > the same semantic guarantees for `trivial_abi` that you're > > > > > > > > > > making for `trivially_relocatable`, because I think it is > > > > > > > > > > in the language's interest for `trivial_abi` to be strictly > > > > > > > > > > stronger than `trivially_relocatable`. > > > > > > > > > > > > > > > > > > > > > What happens is basically the first thing you said, > > > > > > > > > > > except that I disagree that it's "obviously unsafe." > > > > > > > > > > > > > > > > > > > > Under your semantics, the attribute is an unchecked > > > > > > > > > > assertion about all of a class's subobjects. A class > > > > > > > > > > template which fails to correctly apply the template > > > > > > > > > > metaprogramming trick to all of its dependently-typed > > > > > > > > > > subobjects — which can be quite awkward because it creates > > > > > > > > > > an extra dimension of partial specialization, and which > > > > > > > > > > breaks ABI by adding extra template parameters — will be > > > > > > > > > > silently miscompiled to allow objects to be memcpy'ed when > > > > > > > > > > they're potentially not legal to memcpy. That is a > > > > > > > > > > footgun, and it is indeed "obviously unsafe". > > > > > > > > > > > > > > > > > > > > Now, it's fair to say that it's unsafe in a useful way: > > > > > > > > > > because the attribute isn't checked, you can wrap a type > > > > > > > > > > you don't control in a `trivially_relocatable` struct and > > > > > > > > > > thereby get the advantages of triviality on the wrapper. > > > > > > > > > > The model used by `trivial_abi` doesn't allow that. But I > > > > > > > > > > feel pretty strongly that that is not the right default > > > > > > > > > > behavior for the language. > > > > > > > > > > Under your semantics, the attribute is an unchecked > > > > > > > > > > assertion about all of a class's subobjects. > > > > > > > > > > > > > > > > > > The attribute is an unchecked assertion about the class's > > > > > > > > > //special member functions//. The attribute doesn't have > > > > > > > > > anything to do with subobjects, period. > > > > > > > > > Vice versa, the property currently expressed by > > > > > > > > > "IsNaturallyTriviallyRelocatable" is deduced from all of the > > > > > > > > > class's subobjects. The programmer can overrule the "natural" > > > > > > > > > property in an "unnatural" way by annotating their class with > > > > > > > > > the attribute. > > > > > > > > > > > > > > > > > > And we know this is true because it is possible to make a > > > > > > > > > trivially-relocatable class type containing > > > > > > > > > non-trivially-relocatable members (e.g. a class having a > > > > > > > > > member of type boost::interprocess::offset_ptr), and vice > > > > > > > > > versa it is possible to make a non-trivially-relocatable > > > > > > > > > class containing trivially-relocatable members (e.g. > > > > > > > > > boost::interprocess::offset_ptr itself, which has only one > > > > > > > > > member, of integral type). > > > > > > > > > > > > > > > > > > > A class template which fails to correctly apply the > > > > > > > > > > template metaprogramming trick to all of its > > > > > > > > > > dependently-typed subobjects — which can be quite awkward > > > > > > > > > > because it creates an extra dimension of partial > > > > > > > > > > specialization > > > > > > > > > > > > > > > > > > Agreed that it's awkward. The libc++ implementation was > > > > > > > > > awkward, but definitely not challenging. The only thing that > > > > > > > > > makes it at all tricky in the STL is that the STL allocator > > > > > > > > > model permits fancy "pointer" types that can make e.g. > > > > > > > > > std::vector non-trivially relocatable. If it weren't for > > > > > > > > > fancy pointers, you wouldn't need the extra dimension. > > > > > > > > > > > > > > > > > > > and which breaks ABI by adding extra template parameters > > > > > > > > > > > > > > > > > > The libc++ implementation does not break ABI. The extra > > > > > > > > > template parameter is concealed in a private base class. > > > > > > > > > https://github.com/Quuxplusone/libcxx/commit/6524822c009e#diff-38adc80cec663f2f29c22e9ffc0de912 > > > > > > > > > > > > > > > > > > > I feel pretty strongly that that is not the right default > > > > > > > > > > behavior for the language. > > > > > > > > > > > > > > > > > > Can you elaborate on that feeling (maybe in private email)? > > > > > > > > > My intent with P1144 is that no industry programmer should > > > > > > > > > ever see this attribute; the right default for industry > > > > > > > > > programmers is to use the Rule of Zero. The reason we need > > > > > > > > > the attribute is as an opt-in mechanism for the implementor > > > > > > > > > of `unique_ptr`, `shared_ptr`, `vector`, and so on, //so > > > > > > > > > that// the end-user can just use the Rule of Zero and > > > > > > > > > everything will work fine. End-users shouldn't be messing > > > > > > > > > with attributes. > > > > > > > > > And we know this is true because it is possible to make a > > > > > > > > > trivially-relocatable class type containing > > > > > > > > > non-trivially-relocatable members (e.g. a class having a > > > > > > > > > member of type boost::interprocess::offset_ptr), and vice > > > > > > > > > versa it is possible to make a non-trivially-relocatable > > > > > > > > > class containing trivially-relocatable members (e.g. > > > > > > > > > boost::interprocess::offset_ptr itself, which has only one > > > > > > > > > member, of integral type). > > > > > > > > > > > > > > > > Why would a class containing a member of type > > > > > > > > `boost::interprocess::offset_ptr` be trivially-relocatable? If > > > > > > > > you actually trivially relocate an object of the class, the > > > > > > > > pointer will not be rebased and so will be invalidated. It > > > > > > > > would have to be an `offset_ptr` where you happen to know that > > > > > > > > the referent will always be copied simultaneously, e.g. because > > > > > > > > it's a member of the object itself. Of course that's possible, > > > > > > > > but it's also such a corner case that we shouldn't balk at > > > > > > > > saying that the programmer ought to be more explicit about > > > > > > > > recognizing it. > > > > > > > > > > > > > > > > > Agreed that it's awkward. The libc++ implementation was > > > > > > > > > awkward, but definitely not challenging. The only thing that > > > > > > > > > makes it at all tricky in the STL is that the STL allocator > > > > > > > > > model permits fancy "pointer" types that can make e.g. > > > > > > > > > std::vector non-trivially relocatable. If it weren't for > > > > > > > > > fancy pointers, you wouldn't need the extra dimension. > > > > > > > > > > > > > > > > Sure. My point about the awkwardness is quite narrow: making > > > > > > > > the attribute take a `bool` argument is just a superior way of > > > > > > > > managing this over requiring a partial specialization. Several > > > > > > > > other language attributes have been heading in this same > > > > > > > > direction. > > > > > > > > > > > > > > > > > The libc++ implementation does not break ABI. The extra > > > > > > > > > template parameter is concealed in a private base class. > > > > > > > > > > > > > > > > Ah, apologies. > > > > > > > > > > > > > > > > > My intent with P1144 is that no industry programmer should > > > > > > > > > ever see this attribute; the right default for industry > > > > > > > > > programmers is to use the Rule of Zero. ... End-users > > > > > > > > > shouldn't be messing with attributes. > > > > > > > > > > > > > > > > Neither of these statements matches my experience. This is an > > > > > > > > "expert" feature to be sure, but the C++ community is full of > > > > > > > > experts who write their own rule-of-five types and who will > > > > > > > > happily use whatever attributes are available to them to make > > > > > > > > them faster. > > > > > > > > > > > > > > > > Also, I assume you are intending for this attribute to be > > > > > > > > standardized eventually, which will greatly expand its reach. > > > > > > > > Why would a class containing a member of type > > > > > > > > `boost::interprocess::offset_ptr` be trivially-relocatable? If > > > > > > > > you actually trivially relocate an object of the class, the > > > > > > > > pointer will not be rebased and so will be invalidated. It > > > > > > > > would have to be an offset_ptr where you happen to know that > > > > > > > > the referent will always be copied simultaneously, e.g. because > > > > > > > > it's a member of the object itself. > > > > > > > > > > > > > > Exactly! (And to preserve the class invariant, you'd have to add > > > > > > > a copy-constructor.) > > > > > > > > > > > > > > > Of course that's possible, but it's also such a corner case > > > > > > > > that we shouldn't balk at saying that the programmer ought to > > > > > > > > be more explicit about recognizing it. > > > > > > > > > > > > > > Exactly — and the way for the programmer to explicitly recognize > > > > > > > (or I say "warrant") that their class has the property is for > > > > > > > them to annotate it with `[[trivially_relocatable]]`. So I guess > > > > > > > maybe I don't understand what you mean by "more explicit"? > > > > > > > > > > > > > > > making the attribute take a `bool` argument is just a superior > > > > > > > > way of managing this > > > > > > > > > > > > > > That's possible, but it's also possible that it would increase > > > > > > > the complexity of parsing attributes for some implementations. I > > > > > > > mean, we're talking about something like the following, right? > > > > > > > (Using the libc++ patch as the example, but I've de-uglified some > > > > > > > of the names.) So I think it's a tradeoff and I'm ambivalent > > > > > > > about it, so far. (This is one of the [[ > > > > > > > https://quuxplusone.github.io/blog/2018/11/11/trivially-relocatable-in-san-diego/#if-you-feel-comfortable-respondi > > > > > > > | straw poll questions in P1144R0 ]].) > > > > > > > ``` > > > > > > > template <class T, class A = allocator<T>> > > > > > > > class [[trivially_relocatable(__deque_base<T, > > > > > > > A>::__allow_trivial_relocation::value)]] deque > > > > > > > : private __deque_base<T, A> > > > > > > > ``` > > > > > > > > > > > > > > > This is an "expert" feature to be sure, but the C++ community > > > > > > > > is full of experts who write their own rule-of-five types and > > > > > > > > who will happily use whatever attributes are available to them > > > > > > > > to make them faster. > > > > > > > > > > > > > > Agreed. But the C++ community is //also// full of working > > > > > > > programmers who just write simple code with strings and vectors. > > > > > > > :) I want `[[trivially_relocatable]]` to be approximately as > > > > > > > frequently seen in real codebases as `[[no_unique_address]]` — > > > > > > > i.e. maybe a couple times in that smart-pointer library the > > > > > > > contractor wrote, but nowhere near the user code. If it's seen > > > > > > > frequently in user code, then we've failed those users. > > > > > > > Exactly! (And to preserve the class invariant, you'd have to add > > > > > > > a copy-constructor.) > > > > > > > > > > > > But then it still wouldn't be trivially relocatable, because > > > > > > there's user-defined code that has to run to copy it correctly. > > > > > > The only way such a type could ever be meaningfully trivially > > > > > > relocatable outside of obviously unknowable external conditions is > > > > > > if it has fields that it never uses after it's been relocated. > > > > > > > > > > > > > Exactly — and the way for the programmer to explicitly recognize > > > > > > > (or I say "warrant") that their class has the property is for > > > > > > > them to annotate it with [[trivially_relocatable]]. So I guess > > > > > > > maybe I don't understand what you mean by "more explicit"? > > > > > > > > > > > > I think it is far more likely that some well-intentioned library > > > > > > author will add `[[trivially_relocatable]]` incorrectly than that > > > > > > they'll actually intend to override the trivial relocatability of > > > > > > their subobjects. > > > > > > > > > > > > By "more explicit", I was suggesting that you add some kind of > > > > > > "force" syntax to the attribute (straw-man suggestion: > > > > > > `[[trivially_relocatable!]]`). Without the force, the attribute > > > > > > will negate non-triviality from special members in the class but > > > > > > won't override natural non-triviality from subobjects. > > > > > > > > > > > > > That's possible, but it's also possible that it would increase > > > > > > > the complexity of parsing attributes for some implementations. > > > > > > > > > > > > All conforming implementations have to do the work to support > > > > > > things like this already because of `alignas`, `noexcept`, etc. > > > > > > > > > > > > > Agreed. But the C++ community is also full of working programmers > > > > > > > who just write simple code with strings and vectors. :) I want > > > > > > > [[trivially_relocatable]] to be approximately as frequently seen > > > > > > > in real codebases as [[no_unique_address]] — i.e. maybe a couple > > > > > > > times in that smart-pointer library the contractor wrote, but > > > > > > > nowhere near the user code. If it's seen frequently in user code, > > > > > > > then we've failed those users. > > > > > > > > > > > > I think you are underestimating the sophistication of "working > > > > > > programmers" and overestimating the sophistication of library > > > > > > developers. A `[[trivially_relocatable]]` that doesn't override > > > > > > subobject triviality is far easier for library authors to use > > > > > > correctly and will avoid an endless cascade of oversights. > > > > > > > > > > > > Case in point, every single subtle thing that you had to anticipate > > > > > > and call out in your patch to `std::deque` would just go away if > > > > > > the language simply propagated non-triviality of subobjects. > > > > > > I think it is far more likely that some well-intentioned library > > > > > > author will add `[[trivially_relocatable]]` incorrectly than that > > > > > > they'll actually intend to override the trivial relocatability of > > > > > > their subobjects. > > > > > > > > > > But overriding "natural" non-trivial relocatability is precisely the > > > > > reason for P1144 `[[trivially_relocatable]]`! If you just have a > > > > > plain old Rule-of-Zero object with trivially relocatable subobjects, > > > > > and you want your object to be trivially relocatable as a result, the > > > > > core language takes care of that for you (just like with trivial > > > > > {con,de}structibility and trivial-abi-ness: a Rule-of-Zero composite > > > > > of trivial objects is itself trivial). The //only// use-case for the > > > > > `[[trivially_relocatable]]` attribute is when you are trying to tell > > > > > the compiler that you know exactly what you're doing. (Which is why > > > > > normal working programmers won't generally use it.) > > > > > > > > > > > By "more explicit", I was suggesting that you add some kind of > > > > > > "force" syntax to the attribute (straw-man suggestion: > > > > > > `[[trivially_relocatable!]]`). Without the force, the attribute > > > > > > will negate non-triviality from special members in the class but > > > > > > won't override natural non-triviality from subobjects. > > > > > > > > > > Can you give an example of how it would work with `deque`, for > > > > > example? What part of the `deque` implementation would become > > > > > simpler, in exchange for this added complexity of specification? > > > > > > > > > > You say: > > > > > > Case in point, every single subtle thing that you had to anticipate > > > > > > and call out in your patch to `std::deque` would just go away if > > > > > > the language simply propagated non-triviality of subobjects. > > > > > > > > > > But I don't understand what you mean by this. Are you saying that you > > > > > want to be able to write `class [[trivially_relocatable]] deque { ... > > > > > }` to mean that you want the trivially-relocatable-ness of `deque` to > > > > > match the trivially-relocatable-ness of its least relocatable > > > > > subobject? But then for example in the libc++ patch, I'd either have > > > > > to go out of my way to make sure that `__map` and `__deque_base` were > > > > > trivially relocatable (which would require metaprogramming similar to > > > > > what's there now, except one turtle lower down in the stack — or were > > > > > you thinking of adding `[[trivially_relocatable]]` to //all// the > > > > > turtles in the stack?), or else I'd have to use `class > > > > > [[trivially_relocatable!]] deque` to overrule the > > > > > non-trivial-relocatability of `deque`'s `__map` and `__deque_base` > > > > > subobjects, in which case I'd still need the four lines you were > > > > > trying to eliminate. > > > > > https://github.com/Quuxplusone/libcxx/commit/6524822c009e#diff-38adc80cec663f2f29c22e9ffc0de912R957 > > > > > > > > > > My kneejerk reaction is that it is a bad idea to have two > > > > > similarly-named things, one of which has subtly correct semantics and > > > > > the other of which has subtly incorrect semantics, especially when > > > > > it's not obvious which one is correct in any specific situation. (OT: > > > > > This is basically the reason behind my [[ > > > > > http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1155r0.html > > > > > | P1155 ]].) But even beyond that //general// reaction, I > > > > > //specifically// have not understood how `[[trivially_relocatable!]]` > > > > > would help the programmer of `deque`. > > > > > > > > > > > All conforming implementations have to do the work to support > > > > > > things like this already because of alignas, noexcept, etc. > > > > > > > > > > Yes, but those aren't attributes, grammatically... Well, I guess > > > > > there is already a standard grammar for parsing unknown attributes in > > > > > terms of `balanced-token-seq`, and I can't think of any boolean > > > > > expression that is not a `balanced-token-seq`, so okay, I'll retract > > > > > my FUD over the //technical// difficulties of > > > > > `[[trivially_relocatable(bool)]]`. I am still ambivalent as to > > > > > whether it'd be a good tradeoff. (Complexity of specification and > > > > > arcane terseness of code, versus simplicity of specification and > > > > > boilerplate verbosity of code.) > > > > > But then for example in the libc++ patch, I'd either have to go out > > > > > of my way to make sure that __map and __deque_base were trivially > > > > > relocatable (which would require metaprogramming similar to what's > > > > > there now, except one turtle lower down in the stack — or were you > > > > > thinking of adding [[trivially_relocatable]] to all the turtles in > > > > > the stack?), > > > > > > > > You would need the attribute only at the level(s) that actually defined > > > > the special members; all the "rule of zero" levels would of course > > > > propagate trivial relocatability. > > > > > > > > > I specifically have not understood how [[trivially_relocatable!]] > > > > > would help the programmer of deque. > > > > > > > > It wouldn't. I don't think it's worth adding at all, actually. I'm > > > > just saying it's possible to add it if you really think that > > > > "trivially-relocatable type with a non-trivially-relocatable subobject" > > > > is a relevant use case. > > > > > > > > > Yes, but those aren't attributes, grammatically... > > > > > > > > True, `alignas` is not spelled as an attribute (which I constantly > > > > forget — it was a very odd decision). > > > > > > > > Recent drafts of the standard do include `expects` and `ensures`, which > > > > take arbitrary expressions as operands. The spelling's a bit different > > > > from the strawman I suggested, though: it's `[[expects: x > 0]]`. > > > > > > > > > I can't think of any boolean expression that is not a > > > > > balanced-token-seq > > > > > > > > That's not a coincidence: all expressions are `balanced-token-seq`s, as > > > > is every other major production in the C++ grammar. The grammar allows > > > > a `balanced-token-seq` there precisely because the committee was > > > > anticipating attributes that take arbitrarily complex expressions as > > > > operands, which are quite common in all the vendor extensions they were > > > > looking at. > > > > > > > > > I am still ambivalent as to whether it'd be a good tradeoff. > > > > > (Complexity of specification and arcane terseness of code, versus > > > > > simplicity of specification and boilerplate verbosity of code.) > > > > > > > > My two pieces of feedback are separable. Even with your preferred > > > > semantics, your proposal would be much better if the attribute followed > > > > a `noexcept`-like design where it can optionally take a boolean > > > > argument. In fact, adding that is much more important with your > > > > semantics for the attribute since so many use sites will be conditional. > > > > > > > > Also, I don't think your semantics actually give rise to a simpler > > > > specification. The specification has to formalize "naturally trivially > > > > relocatable" in either case because it's important for rule-of-zero > > > > types to be trivially relocatable if all their subobjects are. My > > > > suggested semantics are basically just that the attribute doesn't > > > > override the natural relocatability of the type; it only prevents the > > > > presence of non-trivial special members from changing it. That's a > > > > short paragraph in the spec in exchange for an attribute that's much > > > > less prone to errors in corner cases (e.g. ignoring the possibility of > > > > non-trivial pointer types) and which rarely needs to be explicitly > > > > conditionalized. But it does make the (unsafe) override case > > > > impossible, although, again, I think the motivation for that is pretty > > > > weak. > > > > I don't think your semantics actually give rise to a simpler > > > > specification. The specification has to formalize "naturally trivially > > > > relocatable" in either case > > > > > > I think the spec is already simple: [[ > > > http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1144r0.html#wording-inheritance > > > | P1144R0 section 4.4 ]]. The paper spec doesn't need to formalize > > > "naturally trivially relocatable"; that's an artifact of the Clang > > > implementation. > > > > > > > My suggested semantics are basically just that the attribute doesn't > > > > override the natural relocatability of the type; it only prevents the > > > > presence of non-trivial special members from changing it. > > > > > > In the Clang patch, I'm //currently// using "naturally trivially > > > relocatable" to mean "has defaulted special members //and// all > > > subobjects are trivially relocatable." (So when I say "Xly Yly Zable," it > > > implies "Yly Zable" as well as "Zable".) IIUC, you've been using it to > > > mean "all subobjects are trivially relocatable but maybe there are > > > user-provided special members"? I.e., if I had a class type with no data > > > members, a user-defined destructor, and no attribute, you would have > > > considered that class type to be "naturally trivially relocatable, but > > > //not// trivially relocatable"? ("Xly Yly Zable" wouldn't imply "Yly > > > Zable"?) > > > > > > > if you really think that "trivially-relocatable type with a > > > > non-trivially-relocatable subobject" is a relevant use case > > > > > > Yes, that use-case is absolutely indispensable. For example, we must > > > provide a way for the programmer to express that `struct Widget { > > > boost::shared_ptr<Widget> sp; };` is trivially relocatable. (Without > > > upgrading our Boost distribution. ;)) In P1144R0, we can do that by > > > putting the attribute on `Widget`, or by putting the attribute on an > > > "extremely loud and incredibly narrow" wrapper class: > > > https://quuxplusone.github.io/blog/2018/10/04/trivially-relocatable-faq/#what-if-i-use-the-trivially_relo > > "Yes, that use-case is absolutely indispensable. For example, we must > > provide a way for the programmer to express that struct Widget { > > boost::shared_ptr<Widget> sp; }; is trivially relocatable. (Without > > upgrading our Boost distribution. ;)) " > > > > That's something I'd disagree with on first blush - why is this > > functionality absolutely indispensable? > > > > I'd be pretty concerned about people effectively annotating types they > > don't own with a guarantee they probably can't actually make - how's > > someone going to make the determination that a third party type is safe to > > (indirectyl) add this attribute to? & what if that type changes in the > > future (or has a debug mode, or something else the user hasn't anticipated) > > - and it only solves the cases where the third party type is embedded > > within a user type - which, for something like shared_ptr misses lots of > > cases where the shared_ptr itself is passed around. > > > > To me that doesn't seem like a "must have" feature - compared to the > > ability to annotate a type where I've written some user-defined special > > members, but I know/can guarantee (until I change the class in such a way > > that it doesn't have that feature - at which point I can remove the > > attribute too, because I control both implementation and attribution) that > > move+destroy is semantically equivalent to memcpy. > > > Yes, that use-case is absolutely indispensable. For example, we must > > > provide a way for the programmer to express that `struct Widget { > > > boost::shared_ptr<Widget> sp; };` is trivially relocatable. (Without > > > upgrading our Boost distribution. ;)) > > > That's something I'd disagree with on first blush - why is this > > functionality absolutely indispensable? > > Because it's close to functionality that people are trying to use today (e.g. > Folly uses `FOLLY_ASSUME_RELOCATABLE` to apply trivial relocatability onto > non-annotated types such as `boost::shared_ptr` or `std::string`). > Admittedly, this is a source of bugs. But without it, I think people would > just ask to have it — because it's the thing that gives them the codegen they > want. > I think the spec is already simple: P1144R0 section 4.4. The paper spec > doesn't need to formalize "naturally trivially relocatable"; that's an > artifact of the Clang implementation. I misunderstood how you were using "naturally trivially relocatable", sorry. What I mean is that the specification has to formalize rules for deciding and propagating trivial relocatability for arbitrary class types, which is the main source of complexity in the specification. > if I had a class type with no data members, a user-defined destructor, and no > attribute, you would have considered that class type to be "naturally > trivially relocatable, but not trivially relocatable" Correct. And "naturally trivially relocatable" in this sense is not a generally-interesting property — it's only used as part of deciding trivial relocability in the presence of the attribute. I completely agree with Dave's points. The short-term needs of programmers who want specific optimizations but are reluctant to make trivial changes to their local copies of Boost do not seem like they should dictate the long-term language design. Repository: rC Clang https://reviews.llvm.org/D50119 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits