rjmccall added inline comments.
================ Comment at: docs/LanguageExtensions.rst:1096 + equivalent to copying the underlying bytes and then dropping the source object + on the floor. * ``__is_destructible`` (MSVC 2013) ---------------- Quuxplusone wrote: > rjmccall wrote: > > Quuxplusone wrote: > > > rjmccall wrote: > > > > Quuxplusone wrote: > > > > > rjmccall wrote: > > > > > > Quuxplusone wrote: > > > > > > > @rjmccall wrote: > > > > > > > > trivial_abi permits annotated types to be passed and returned > > > > > > > > in registers, which is ABI-breaking. Skimming the blog post, it > > > > > > > > looks like trivially_relocatable does not permit this — it > > > > > > > > merely signifies that destruction is a no-op after a move > > > > > > > > construction or assignment. > > > > > > > > > > > > > > Not necessarily a "no-op"; my canonical example is a > > > > > > > CopyOnlyCXX03SharedPtr which increments a refcount on > > > > > > > construction and decrements on destruction. But move-construction > > > > > > > plus destruction should "balance out" and result in no observable > > > > > > > side effects. > > > > > > > > > > > > > > > This is usefully different in the design space, since it means > > > > > > > > you can safely add the attribute retroactively to e.g. > > > > > > > > std::unique_ptr, and other templates can then detect that > > > > > > > > std::unique_ptr is trivially-relocatable and optimize > > > > > > > > themselves to use memcpy or realloc or whatever it is that they > > > > > > > > want to do. So in that sense trivial_abi is a *stronger* > > > > > > > > attribute, not a *weaker* one: the property it determines ought > > > > > > > > to imply trivially_relocatable. > > > > > > > > > > > > > > `trivial_abi` is an "orthogonal" attribute: you can have > > > > > > > `trivial_abi` types with non-trivial constructors and > > > > > > > destructors, which can have observable side effects. For example, > > > > > > > ``` > > > > > > > struct [[clang::trivial_abi]] DestructionAnnouncer { > > > > > > > ~DestructionAnnouncer() { puts("hello!"); } > > > > > > > }; > > > > > > > ``` > > > > > > > is `trivial_abi` (because of the annotation) yet not trivially > > > > > > > relocatable, because its "move plus destroy" operation has > > > > > > > observable side effects. > > > > > > > > > > > > > > > The only interesting question in the language design that I > > > > > > > > know of is what happens if you put the attribute on a template > > > > > > > > that's instantiated to contain a sub-object that is definitely > > > > > > > > not trivially relocatable / trivial-ABI. For trivial_abi, we > > > > > > > > decided that the attribute is simply ignored — it implicitly > > > > > > > > only applies to specializations where the attribute would be > > > > > > > > legal. I haven't dug into the design enough to know what > > > > > > > > trivially_relocatable decides in this situation, but the three > > > > > > > > basic options are: > > > > > > > > > > > > > > > > - the attribute always has effect and allows trivial relocation > > > > > > > > regardless of the subobject types; this is obviously unsafe, so > > > > > > > > it limits the safe applicability of the attribute to templates > > > > > > > > - the attribute is ignored, like trivial_abi is > > > > > > > > - the attribute is ill-formed, and you'll need to add a > > > > > > > > [[trivially_relocatable(bool)]] version to support templates > > > > > > > > > > > > > > What happens is basically the first thing you said, except that I > > > > > > > disagree that it's "obviously unsafe." Right now, conditionally > > > > > > > trivial relocation is possible via template metaprogramming; see > > > > > > > the libcxx patch at e.g. > > > > > > > https://github.com/Quuxplusone/libcxx/commit/6524822c009e#diff-38adc80cec663f2f29c22e9ffc0de912 > > > > > > > Since the attribute is an opt-in mechanism, it makes perfect > > > > > > > sense to me that if you put it on a class (or class template), > > > > > > > then it applies to the class, without any further sanity-checking > > > > > > > by the compiler. The compiler has no reason to second-guess the > > > > > > > programmer here. > > > > > > > > > > > > > > However, there's one more interesting case. Suppose the > > > > > > > programmer puts the attribute on a class that isn't relocatable > > > > > > > at all! (For example, the union case @erichkeane mentioned, or a > > > > > > > class type with a deleted destructor.) In that case, this patch > > > > > > > *does* give an error... *unless* the class was produced by > > > > > > > instantiating a template, in which case we *don't* give an error, > > > > > > > because it's not the template-writer's fault. > > > > > > > https://p1144.godbolt.org/z/wSZPba > > > > > > > trivial_abi is an "orthogonal" attribute: you can have > > > > > > > trivial_abi types with non-trivial constructors and destructors, > > > > > > > which can have observable side effects. > > > > > > > > > > > > Let me cut this conversation short. `trivial_abi` is not such an > > > > > > old and widely-established attribute that we are unable to revise > > > > > > its definition. I am comfortable making the same semantic > > > > > > guarantees for `trivial_abi` that you're making for > > > > > > `trivially_relocatable`, because I think it is in the language's > > > > > > interest for `trivial_abi` to be strictly stronger than > > > > > > `trivially_relocatable`. > > > > > > > > > > > > > What happens is basically the first thing you said, except that I > > > > > > > disagree that it's "obviously unsafe." > > > > > > > > > > > > Under your semantics, the attribute is an unchecked assertion about > > > > > > all of a class's subobjects. A class template which fails to > > > > > > correctly apply the template metaprogramming trick to all of its > > > > > > dependently-typed subobjects — which can be quite awkward because > > > > > > it creates an extra dimension of partial specialization, and which > > > > > > breaks ABI by adding extra template parameters — will be silently > > > > > > miscompiled to allow objects to be memcpy'ed when they're > > > > > > potentially not legal to memcpy. That is a footgun, and it is > > > > > > indeed "obviously unsafe". > > > > > > > > > > > > Now, it's fair to say that it's unsafe in a useful way: because the > > > > > > attribute isn't checked, you can wrap a type you don't control in a > > > > > > `trivially_relocatable` struct and thereby get the advantages of > > > > > > triviality on the wrapper. The model used by `trivial_abi` doesn't > > > > > > allow that. But I feel pretty strongly that that is not the right > > > > > > default behavior for the language. > > > > > > Under your semantics, the attribute is an unchecked assertion about > > > > > > all of a class's subobjects. > > > > > > > > > > The attribute is an unchecked assertion about the class's //special > > > > > member functions//. The attribute doesn't have anything to do with > > > > > subobjects, period. > > > > > Vice versa, the property currently expressed by > > > > > "IsNaturallyTriviallyRelocatable" is deduced from all of the class's > > > > > subobjects. The programmer can overrule the "natural" property in an > > > > > "unnatural" way by annotating their class with the attribute. > > > > > > > > > > And we know this is true because it is possible to make a > > > > > trivially-relocatable class type containing non-trivially-relocatable > > > > > members (e.g. a class having a member of type > > > > > boost::interprocess::offset_ptr), and vice versa it is possible to > > > > > make a non-trivially-relocatable class containing > > > > > trivially-relocatable members (e.g. boost::interprocess::offset_ptr > > > > > itself, which has only one member, of integral type). > > > > > > > > > > > A class template which fails to correctly apply the template > > > > > > metaprogramming trick to all of its dependently-typed subobjects — > > > > > > which can be quite awkward because it creates an extra dimension of > > > > > > partial specialization > > > > > > > > > > Agreed that it's awkward. The libc++ implementation was awkward, but > > > > > definitely not challenging. The only thing that makes it at all > > > > > tricky in the STL is that the STL allocator model permits fancy > > > > > "pointer" types that can make e.g. std::vector non-trivially > > > > > relocatable. If it weren't for fancy pointers, you wouldn't need the > > > > > extra dimension. > > > > > > > > > > > and which breaks ABI by adding extra template parameters > > > > > > > > > > The libc++ implementation does not break ABI. The extra template > > > > > parameter is concealed in a private base class. > > > > > https://github.com/Quuxplusone/libcxx/commit/6524822c009e#diff-38adc80cec663f2f29c22e9ffc0de912 > > > > > > > > > > > I feel pretty strongly that that is not the right default behavior > > > > > > for the language. > > > > > > > > > > Can you elaborate on that feeling (maybe in private email)? My intent > > > > > with P1144 is that no industry programmer should ever see this > > > > > attribute; the right default for industry programmers is to use the > > > > > Rule of Zero. The reason we need the attribute is as an opt-in > > > > > mechanism for the implementor of `unique_ptr`, `shared_ptr`, > > > > > `vector`, and so on, //so that// the end-user can just use the Rule > > > > > of Zero and everything will work fine. End-users shouldn't be messing > > > > > with attributes. > > > > > And we know this is true because it is possible to make a > > > > > trivially-relocatable class type containing non-trivially-relocatable > > > > > members (e.g. a class having a member of type > > > > > boost::interprocess::offset_ptr), and vice versa it is possible to > > > > > make a non-trivially-relocatable class containing > > > > > trivially-relocatable members (e.g. boost::interprocess::offset_ptr > > > > > itself, which has only one member, of integral type). > > > > > > > > Why would a class containing a member of type > > > > `boost::interprocess::offset_ptr` be trivially-relocatable? If you > > > > actually trivially relocate an object of the class, the pointer will > > > > not be rebased and so will be invalidated. It would have to be an > > > > `offset_ptr` where you happen to know that the referent will always be > > > > copied simultaneously, e.g. because it's a member of the object itself. > > > > Of course that's possible, but it's also such a corner case that we > > > > shouldn't balk at saying that the programmer ought to be more explicit > > > > about recognizing it. > > > > > > > > > Agreed that it's awkward. The libc++ implementation was awkward, but > > > > > definitely not challenging. The only thing that makes it at all > > > > > tricky in the STL is that the STL allocator model permits fancy > > > > > "pointer" types that can make e.g. std::vector non-trivially > > > > > relocatable. If it weren't for fancy pointers, you wouldn't need the > > > > > extra dimension. > > > > > > > > Sure. My point about the awkwardness is quite narrow: making the > > > > attribute take a `bool` argument is just a superior way of managing > > > > this over requiring a partial specialization. Several other language > > > > attributes have been heading in this same direction. > > > > > > > > > The libc++ implementation does not break ABI. The extra template > > > > > parameter is concealed in a private base class. > > > > > > > > Ah, apologies. > > > > > > > > > My intent with P1144 is that no industry programmer should ever see > > > > > this attribute; the right default for industry programmers is to use > > > > > the Rule of Zero. ... End-users shouldn't be messing with attributes. > > > > > > > > Neither of these statements matches my experience. This is an "expert" > > > > feature to be sure, but the C++ community is full of experts who write > > > > their own rule-of-five types and who will happily use whatever > > > > attributes are available to them to make them faster. > > > > > > > > Also, I assume you are intending for this attribute to be standardized > > > > eventually, which will greatly expand its reach. > > > > Why would a class containing a member of type > > > > `boost::interprocess::offset_ptr` be trivially-relocatable? If you > > > > actually trivially relocate an object of the class, the pointer will > > > > not be rebased and so will be invalidated. It would have to be an > > > > offset_ptr where you happen to know that the referent will always be > > > > copied simultaneously, e.g. because it's a member of the object itself. > > > > > > Exactly! (And to preserve the class invariant, you'd have to add a > > > copy-constructor.) > > > > > > > Of course that's possible, but it's also such a corner case that we > > > > shouldn't balk at saying that the programmer ought to be more explicit > > > > about recognizing it. > > > > > > Exactly — and the way for the programmer to explicitly recognize (or I > > > say "warrant") that their class has the property is for them to annotate > > > it with `[[trivially_relocatable]]`. So I guess maybe I don't understand > > > what you mean by "more explicit"? > > > > > > > making the attribute take a `bool` argument is just a superior way of > > > > managing this > > > > > > That's possible, but it's also possible that it would increase the > > > complexity of parsing attributes for some implementations. I mean, we're > > > talking about something like the following, right? (Using the libc++ > > > patch as the example, but I've de-uglified some of the names.) So I think > > > it's a tradeoff and I'm ambivalent about it, so far. (This is one of the > > > [[ > > > https://quuxplusone.github.io/blog/2018/11/11/trivially-relocatable-in-san-diego/#if-you-feel-comfortable-respondi > > > | straw poll questions in P1144R0 ]].) > > > ``` > > > template <class T, class A = allocator<T>> > > > class [[trivially_relocatable(__deque_base<T, > > > A>::__allow_trivial_relocation::value)]] deque > > > : private __deque_base<T, A> > > > ``` > > > > > > > This is an "expert" feature to be sure, but the C++ community is full > > > > of experts who write their own rule-of-five types and who will happily > > > > use whatever attributes are available to them to make them faster. > > > > > > Agreed. But the C++ community is //also// full of working programmers who > > > just write simple code with strings and vectors. :) I want > > > `[[trivially_relocatable]]` to be approximately as frequently seen in > > > real codebases as `[[no_unique_address]]` — i.e. maybe a couple times in > > > that smart-pointer library the contractor wrote, but nowhere near the > > > user code. If it's seen frequently in user code, then we've failed those > > > users. > > > Exactly! (And to preserve the class invariant, you'd have to add a > > > copy-constructor.) > > > > But then it still wouldn't be trivially relocatable, because there's > > user-defined code that has to run to copy it correctly. The only way such > > a type could ever be meaningfully trivially relocatable outside of > > obviously unknowable external conditions is if it has fields that it never > > uses after it's been relocated. > > > > > Exactly — and the way for the programmer to explicitly recognize (or I > > > say "warrant") that their class has the property is for them to annotate > > > it with [[trivially_relocatable]]. So I guess maybe I don't understand > > > what you mean by "more explicit"? > > > > I think it is far more likely that some well-intentioned library author > > will add `[[trivially_relocatable]]` incorrectly than that they'll actually > > intend to override the trivial relocatability of their subobjects. > > > > By "more explicit", I was suggesting that you add some kind of "force" > > syntax to the attribute (straw-man suggestion: > > `[[trivially_relocatable!]]`). Without the force, the attribute will > > negate non-triviality from special members in the class but won't override > > natural non-triviality from subobjects. > > > > > That's possible, but it's also possible that it would increase the > > > complexity of parsing attributes for some implementations. > > > > All conforming implementations have to do the work to support things like > > this already because of `alignas`, `noexcept`, etc. > > > > > Agreed. But the C++ community is also full of working programmers who > > > just write simple code with strings and vectors. :) I want > > > [[trivially_relocatable]] to be approximately as frequently seen in real > > > codebases as [[no_unique_address]] — i.e. maybe a couple times in that > > > smart-pointer library the contractor wrote, but nowhere near the user > > > code. If it's seen frequently in user code, then we've failed those users. > > > > I think you are underestimating the sophistication of "working programmers" > > and overestimating the sophistication of library developers. A > > `[[trivially_relocatable]]` that doesn't override subobject triviality is > > far easier for library authors to use correctly and will avoid an endless > > cascade of oversights. > > > > Case in point, every single subtle thing that you had to anticipate and > > call out in your patch to `std::deque` would just go away if the language > > simply propagated non-triviality of subobjects. > > I think it is far more likely that some well-intentioned library author > > will add `[[trivially_relocatable]]` incorrectly than that they'll actually > > intend to override the trivial relocatability of their subobjects. > > But overriding "natural" non-trivial relocatability is precisely the reason > for P1144 `[[trivially_relocatable]]`! If you just have a plain old > Rule-of-Zero object with trivially relocatable subobjects, and you want your > object to be trivially relocatable as a result, the core language takes care > of that for you (just like with trivial {con,de}structibility and > trivial-abi-ness: a Rule-of-Zero composite of trivial objects is itself > trivial). The //only// use-case for the `[[trivially_relocatable]]` attribute > is when you are trying to tell the compiler that you know exactly what you're > doing. (Which is why normal working programmers won't generally use it.) > > > By "more explicit", I was suggesting that you add some kind of "force" > > syntax to the attribute (straw-man suggestion: > > `[[trivially_relocatable!]]`). Without the force, the attribute will negate > > non-triviality from special members in the class but won't override natural > > non-triviality from subobjects. > > Can you give an example of how it would work with `deque`, for example? What > part of the `deque` implementation would become simpler, in exchange for this > added complexity of specification? > > You say: > > Case in point, every single subtle thing that you had to anticipate and > > call out in your patch to `std::deque` would just go away if the language > > simply propagated non-triviality of subobjects. > > But I don't understand what you mean by this. Are you saying that you want to > be able to write `class [[trivially_relocatable]] deque { ... }` to mean that > you want the trivially-relocatable-ness of `deque` to match the > trivially-relocatable-ness of its least relocatable subobject? But then for > example in the libc++ patch, I'd either have to go out of my way to make sure > that `__map` and `__deque_base` were trivially relocatable (which would > require metaprogramming similar to what's there now, except one turtle lower > down in the stack — or were you thinking of adding > `[[trivially_relocatable]]` to //all// the turtles in the stack?), or else > I'd have to use `class [[trivially_relocatable!]] deque` to overrule the > non-trivial-relocatability of `deque`'s `__map` and `__deque_base` > subobjects, in which case I'd still need the four lines you were trying to > eliminate. > https://github.com/Quuxplusone/libcxx/commit/6524822c009e#diff-38adc80cec663f2f29c22e9ffc0de912R957 > > My kneejerk reaction is that it is a bad idea to have two similarly-named > things, one of which has subtly correct semantics and the other of which has > subtly incorrect semantics, especially when it's not obvious which one is > correct in any specific situation. (OT: This is basically the reason behind > my [[ http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1155r0.html | > P1155 ]].) But even beyond that //general// reaction, I //specifically// have > not understood how `[[trivially_relocatable!]]` would help the programmer of > `deque`. > > > All conforming implementations have to do the work to support things like > > this already because of alignas, noexcept, etc. > > Yes, but those aren't attributes, grammatically... Well, I guess there is > already a standard grammar for parsing unknown attributes in terms of > `balanced-token-seq`, and I can't think of any boolean expression that is not > a `balanced-token-seq`, so okay, I'll retract my FUD over the //technical// > difficulties of `[[trivially_relocatable(bool)]]`. I am still ambivalent as > to whether it'd be a good tradeoff. (Complexity of specification and arcane > terseness of code, versus simplicity of specification and boilerplate > verbosity of code.) > But then for example in the libc++ patch, I'd either have to go out of my way > to make sure that __map and __deque_base were trivially relocatable (which > would require metaprogramming similar to what's there now, except one turtle > lower down in the stack — or were you thinking of adding > [[trivially_relocatable]] to all the turtles in the stack?), You would need the attribute only at the level(s) that actually defined the special members; all the "rule of zero" levels would of course propagate trivial relocatability. > I specifically have not understood how [[trivially_relocatable!]] would help > the programmer of deque. It wouldn't. I don't think it's worth adding at all, actually. I'm just saying it's possible to add it if you really think that "trivially-relocatable type with a non-trivially-relocatable subobject" is a relevant use case. > Yes, but those aren't attributes, grammatically... True, `alignas` is not spelled as an attribute (which I constantly forget — it was a very odd decision). Recent drafts of the standard do include `expects` and `ensures`, which take arbitrary expressions as operands. The spelling's a bit different from the strawman I suggested, though: it's `[[expects: x > 0]]`. > I can't think of any boolean expression that is not a balanced-token-seq That's not a coincidence: all expressions are `balanced-token-seq`s, as is every other major production in the C++ grammar. The grammar allows a `balanced-token-seq` there precisely because the committee was anticipating attributes that take arbitrarily complex expressions as operands, which are quite common in all the vendor extensions they were looking at. > I am still ambivalent as to whether it'd be a good tradeoff. (Complexity of > specification and arcane terseness of code, versus simplicity of > specification and boilerplate verbosity of code.) My two pieces of feedback are separable. Even with your preferred semantics, your proposal would be much better if the attribute followed a `noexcept`-like design where it can optionally take a boolean argument. In fact, adding that is much more important with your semantics for the attribute since so many use sites will be conditional. Also, I don't think your semantics actually give rise to a simpler specification. The specification has to formalize "naturally trivially relocatable" in either case because it's important for rule-of-zero types to be trivially relocatable if all their subobjects are. My suggested semantics are basically just that the attribute doesn't override the natural relocatability of the type; it only prevents the presence of non-trivial special members from changing it. That's a short paragraph in the spec in exchange for an attribute that's much less prone to errors in corner cases (e.g. ignoring the possibility of non-trivial pointer types) and which rarely needs to be explicitly conditionalized. But it does make the (unsafe) override case impossible, although, again, I think the motivation for that is pretty weak. Repository: rC Clang https://reviews.llvm.org/D50119 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits