Quuxplusone added inline comments.

================
Comment at: docs/LanguageExtensions.rst:1096
+  equivalent to copying the underlying bytes and then dropping the source 
object
+  on the floor.
 * ``__is_destructible`` (MSVC 2013)
----------------
rjmccall wrote:
> Quuxplusone wrote:
> > rjmccall wrote:
> > > Quuxplusone wrote:
> > > > rjmccall wrote:
> > > > > Quuxplusone wrote:
> > > > > > rjmccall wrote:
> > > > > > > Quuxplusone wrote:
> > > > > > > > @rjmccall wrote:
> > > > > > > > > trivial_abi permits annotated types to be passed and returned 
> > > > > > > > > in registers, which is ABI-breaking. Skimming the blog post, 
> > > > > > > > > it looks like trivially_relocatable does not permit this — it 
> > > > > > > > > merely signifies that destruction is a no-op after a move 
> > > > > > > > > construction or assignment.
> > > > > > > > 
> > > > > > > > Not necessarily a "no-op"; my canonical example is a 
> > > > > > > > CopyOnlyCXX03SharedPtr which increments a refcount on 
> > > > > > > > construction and decrements on destruction. But 
> > > > > > > > move-construction plus destruction should "balance out" and 
> > > > > > > > result in no observable side effects.
> > > > > > > > 
> > > > > > > > > This is usefully different in the design space, since it 
> > > > > > > > > means you can safely add the attribute retroactively to e.g. 
> > > > > > > > > std::unique_ptr, and other templates can then detect that 
> > > > > > > > > std::unique_ptr is trivially-relocatable and optimize 
> > > > > > > > > themselves to use memcpy or realloc or whatever it is that 
> > > > > > > > > they want to do. So in that sense trivial_abi is a *stronger* 
> > > > > > > > > attribute, not a *weaker* one: the property it determines 
> > > > > > > > > ought to imply trivially_relocatable.
> > > > > > > > 
> > > > > > > > `trivial_abi` is an "orthogonal" attribute: you can have 
> > > > > > > > `trivial_abi` types with non-trivial constructors and 
> > > > > > > > destructors, which can have observable side effects. For 
> > > > > > > > example,
> > > > > > > > ```
> > > > > > > > struct [[clang::trivial_abi]] DestructionAnnouncer {
> > > > > > > >     ~DestructionAnnouncer() { puts("hello!"); }
> > > > > > > > };
> > > > > > > > ```
> > > > > > > > is `trivial_abi` (because of the annotation) yet not trivially 
> > > > > > > > relocatable, because its "move plus destroy" operation has 
> > > > > > > > observable side effects.
> > > > > > > > 
> > > > > > > > > The only interesting question in the language design that I 
> > > > > > > > > know of is what happens if you put the attribute on a 
> > > > > > > > > template that's instantiated to contain a sub-object that is 
> > > > > > > > > definitely not trivially relocatable / trivial-ABI. For 
> > > > > > > > > trivial_abi, we decided that the attribute is simply ignored 
> > > > > > > > > — it implicitly only applies to specializations where the 
> > > > > > > > > attribute would be legal. I haven't dug into the design 
> > > > > > > > > enough to know what trivially_relocatable decides in this 
> > > > > > > > > situation, but the three basic options are:
> > > > > > > > >
> > > > > > > > > - the attribute always has effect and allows trivial 
> > > > > > > > > relocation regardless of the subobject types; this is 
> > > > > > > > > obviously unsafe, so it limits the safe applicability of the 
> > > > > > > > > attribute to templates
> > > > > > > > > - the attribute is ignored, like trivial_abi is
> > > > > > > > > - the attribute is ill-formed, and you'll need to add a 
> > > > > > > > > [[trivially_relocatable(bool)]] version to support templates
> > > > > > > > 
> > > > > > > > What happens is basically the first thing you said, except that 
> > > > > > > > I disagree that it's "obviously unsafe." Right now, 
> > > > > > > > conditionally trivial relocation is possible via template 
> > > > > > > > metaprogramming; see the libcxx patch at e.g.
> > > > > > > > https://github.com/Quuxplusone/libcxx/commit/6524822c009e#diff-38adc80cec663f2f29c22e9ffc0de912
> > > > > > > > Since the attribute is an opt-in mechanism, it makes perfect 
> > > > > > > > sense to me that if you put it on a class (or class template), 
> > > > > > > > then it applies to the class, without any further 
> > > > > > > > sanity-checking by the compiler. The compiler has no reason to 
> > > > > > > > second-guess the programmer here.
> > > > > > > > 
> > > > > > > > However, there's one more interesting case. Suppose the 
> > > > > > > > programmer puts the attribute on a class that isn't relocatable 
> > > > > > > > at all! (For example, the union case @erichkeane mentioned, or 
> > > > > > > > a class type with a deleted destructor.) In that case, this 
> > > > > > > > patch *does* give an error... *unless* the class was produced 
> > > > > > > > by instantiating a template, in which case we *don't* give an 
> > > > > > > > error, because it's not the template-writer's fault.
> > > > > > > > https://p1144.godbolt.org/z/wSZPba
> > > > > > > > trivial_abi is an "orthogonal" attribute: you can have 
> > > > > > > > trivial_abi types with non-trivial constructors and 
> > > > > > > > destructors, which can have observable side effects. 
> > > > > > > 
> > > > > > > Let me cut this conversation short.  `trivial_abi` is not such an 
> > > > > > > old and widely-established attribute that we are unable to revise 
> > > > > > > its definition.  I am comfortable making the same semantic 
> > > > > > > guarantees for `trivial_abi` that you're making for 
> > > > > > > `trivially_relocatable`, because I think it is in the language's 
> > > > > > > interest for `trivial_abi` to be strictly stronger than 
> > > > > > > `trivially_relocatable`.
> > > > > > > 
> > > > > > > > What happens is basically the first thing you said, except that 
> > > > > > > > I disagree that it's "obviously unsafe." 
> > > > > > > 
> > > > > > > Under your semantics, the attribute is an unchecked assertion 
> > > > > > > about all of a class's subobjects.  A class template which fails 
> > > > > > > to correctly apply the template metaprogramming trick to all of 
> > > > > > > its dependently-typed subobjects — which can be quite awkward 
> > > > > > > because it creates an extra dimension of partial specialization, 
> > > > > > > and which breaks ABI by adding extra template parameters — will 
> > > > > > > be silently miscompiled to allow objects to be memcpy'ed when 
> > > > > > > they're potentially not legal to memcpy.  That is a footgun, and 
> > > > > > > it is indeed "obviously unsafe".
> > > > > > > 
> > > > > > > Now, it's fair to say that it's unsafe in a useful way: because 
> > > > > > > the attribute isn't checked, you can wrap a type you don't 
> > > > > > > control in a `trivially_relocatable` struct and thereby get the 
> > > > > > > advantages of triviality on the wrapper.  The model used by 
> > > > > > > `trivial_abi` doesn't allow that.  But I feel pretty strongly 
> > > > > > > that that is not the right default behavior for the language.
> > > > > > > Under your semantics, the attribute is an unchecked assertion 
> > > > > > > about all of a class's subobjects.
> > > > > > 
> > > > > > The attribute is an unchecked assertion about the class's //special 
> > > > > > member functions//. The attribute doesn't have anything to do with 
> > > > > > subobjects, period.
> > > > > > Vice versa, the property currently expressed by 
> > > > > > "IsNaturallyTriviallyRelocatable" is deduced from all of the 
> > > > > > class's subobjects. The programmer can overrule the "natural" 
> > > > > > property in an "unnatural" way by annotating their class with the 
> > > > > > attribute.
> > > > > > 
> > > > > > And we know this is true because it is possible to make a 
> > > > > > trivially-relocatable class type containing 
> > > > > > non-trivially-relocatable members (e.g. a class having a member of 
> > > > > > type boost::interprocess::offset_ptr), and vice versa it is 
> > > > > > possible to make a non-trivially-relocatable class containing 
> > > > > > trivially-relocatable members (e.g. boost::interprocess::offset_ptr 
> > > > > > itself, which has only one member, of integral type).
> > > > > > 
> > > > > > > A class template which fails to correctly apply the template 
> > > > > > > metaprogramming trick to all of its dependently-typed subobjects 
> > > > > > > — which can be quite awkward because it creates an extra 
> > > > > > > dimension of partial specialization
> > > > > > 
> > > > > > Agreed that it's awkward. The libc++ implementation was awkward, 
> > > > > > but definitely not challenging. The only thing that makes it at all 
> > > > > > tricky in the STL is that the STL allocator model permits fancy 
> > > > > > "pointer" types that can make e.g. std::vector non-trivially 
> > > > > > relocatable. If it weren't for fancy pointers, you wouldn't need 
> > > > > > the extra dimension.
> > > > > > 
> > > > > > > and which breaks ABI by adding extra template parameters
> > > > > > 
> > > > > > The libc++ implementation does not break ABI. The extra template 
> > > > > > parameter is concealed in a private base class.
> > > > > > https://github.com/Quuxplusone/libcxx/commit/6524822c009e#diff-38adc80cec663f2f29c22e9ffc0de912
> > > > > > 
> > > > > > > I feel pretty strongly that that is not the right default 
> > > > > > > behavior for the language.
> > > > > > 
> > > > > > Can you elaborate on that feeling (maybe in private email)? My 
> > > > > > intent with P1144 is that no industry programmer should ever see 
> > > > > > this attribute; the right default for industry programmers is to 
> > > > > > use the Rule of Zero. The reason we need the attribute is as an 
> > > > > > opt-in mechanism for the implementor of `unique_ptr`, `shared_ptr`, 
> > > > > > `vector`, and so on, //so that// the end-user can just use the Rule 
> > > > > > of Zero and everything will work fine. End-users shouldn't be 
> > > > > > messing with attributes.
> > > > > > And we know this is true because it is possible to make a 
> > > > > > trivially-relocatable class type containing 
> > > > > > non-trivially-relocatable members (e.g. a class having a member of 
> > > > > > type boost::interprocess::offset_ptr), and vice versa it is 
> > > > > > possible to make a non-trivially-relocatable class containing 
> > > > > > trivially-relocatable members (e.g. boost::interprocess::offset_ptr 
> > > > > > itself, which has only one member, of integral type).
> > > > > 
> > > > > Why would a class containing a member of type 
> > > > > `boost::interprocess::offset_ptr` be trivially-relocatable?  If you 
> > > > > actually trivially relocate an object of the class, the pointer will 
> > > > > not be rebased and so will be invalidated.  It would have to be an 
> > > > > `offset_ptr` where you happen to know that the referent will always 
> > > > > be copied simultaneously, e.g. because it's a member of the object 
> > > > > itself.  Of course that's possible, but it's also such a corner case 
> > > > > that we shouldn't balk at saying that the programmer ought to be more 
> > > > > explicit about recognizing it.
> > > > > 
> > > > > > Agreed that it's awkward. The libc++ implementation was awkward, 
> > > > > > but definitely not challenging. The only thing that makes it at all 
> > > > > > tricky in the STL is that the STL allocator model permits fancy 
> > > > > > "pointer" types that can make e.g. std::vector non-trivially 
> > > > > > relocatable. If it weren't for fancy pointers, you wouldn't need 
> > > > > > the extra dimension.
> > > > > 
> > > > > Sure.  My point about the awkwardness is quite narrow: making the 
> > > > > attribute take a `bool` argument is just a superior way of managing 
> > > > > this over requiring a partial specialization.  Several other language 
> > > > > attributes have been heading in this same direction.
> > > > > 
> > > > > > The libc++ implementation does not break ABI. The extra template 
> > > > > > parameter is concealed in a private base class.
> > > > > 
> > > > > Ah, apologies.
> > > > > 
> > > > > >  My intent with P1144 is that no industry programmer should ever 
> > > > > > see this attribute; the right default for industry programmers is 
> > > > > > to use the Rule of Zero. ...  End-users shouldn't be messing with 
> > > > > > attributes.
> > > > > 
> > > > > Neither of these statements matches my experience.  This is an 
> > > > > "expert" feature to be sure, but the C++ community is full of experts 
> > > > > who write their own rule-of-five types and who will happily use 
> > > > > whatever attributes are available to them to make them faster.
> > > > > 
> > > > > Also, I assume you are intending for this attribute to be 
> > > > > standardized eventually, which will greatly expand its reach.
> > > > > Why would a class containing a member of type 
> > > > > `boost::interprocess::offset_ptr` be trivially-relocatable? If you 
> > > > > actually trivially relocate an object of the class, the pointer will 
> > > > > not be rebased and so will be invalidated. It would have to be an 
> > > > > offset_ptr where you happen to know that the referent will always be 
> > > > > copied simultaneously, e.g. because it's a member of the object 
> > > > > itself.
> > > > 
> > > > Exactly! (And to preserve the class invariant, you'd have to add a 
> > > > copy-constructor.)
> > > > 
> > > > > Of course that's possible, but it's also such a corner case that we 
> > > > > shouldn't balk at saying that the programmer ought to be more 
> > > > > explicit about recognizing it.
> > > > 
> > > > Exactly — and the way for the programmer to explicitly recognize (or I 
> > > > say "warrant") that their class has the property is for them to 
> > > > annotate it with `[[trivially_relocatable]]`. So I guess maybe I don't 
> > > > understand what you mean by "more explicit"?
> > > > 
> > > > > making the attribute take a `bool` argument is just a superior way of 
> > > > > managing this
> > > > 
> > > > That's possible, but it's also possible that it would increase the 
> > > > complexity of parsing attributes for some implementations. I mean, 
> > > > we're talking about something like the following, right? (Using the 
> > > > libc++ patch as the example, but I've de-uglified some of the names.) 
> > > > So I think it's a tradeoff and I'm ambivalent about it, so far. (This 
> > > > is one of the [[ 
> > > > https://quuxplusone.github.io/blog/2018/11/11/trivially-relocatable-in-san-diego/#if-you-feel-comfortable-respondi
> > > >  | straw poll questions in P1144R0 ]].)
> > > > ```
> > > > template <class T, class A = allocator<T>>
> > > > class [[trivially_relocatable(__deque_base<T, 
> > > > A>::__allow_trivial_relocation::value)]] deque
> > > >     : private __deque_base<T, A>
> > > > ```
> > > > 
> > > > > This is an "expert" feature to be sure, but the C++ community is full 
> > > > > of experts who write their own rule-of-five types and who will 
> > > > > happily use whatever attributes are available to them to make them 
> > > > > faster.
> > > > 
> > > > Agreed. But the C++ community is //also// full of working programmers 
> > > > who just write simple code with strings and vectors. :) I want 
> > > > `[[trivially_relocatable]]` to be approximately as frequently seen in 
> > > > real codebases as `[[no_unique_address]]` — i.e. maybe a couple times 
> > > > in that smart-pointer library the contractor wrote, but nowhere near 
> > > > the user code. If it's seen frequently in user code, then we've failed 
> > > > those users.
> > > > Exactly! (And to preserve the class invariant, you'd have to add a 
> > > > copy-constructor.)
> > > 
> > > But then it still wouldn't be trivially relocatable, because there's 
> > > user-defined code that has to run to copy it correctly.  The only way 
> > > such a type could ever be meaningfully trivially relocatable outside of 
> > > obviously unknowable external conditions is if it has fields that it 
> > > never uses after it's been relocated.
> > > 
> > > > Exactly — and the way for the programmer to explicitly recognize (or I 
> > > > say "warrant") that their class has the property is for them to 
> > > > annotate it with [[trivially_relocatable]]. So I guess maybe I don't 
> > > > understand what you mean by "more explicit"?
> > > 
> > > I think it is far more likely that some well-intentioned library author 
> > > will add `[[trivially_relocatable]]` incorrectly than that they'll 
> > > actually intend to override the trivial relocatability of their 
> > > subobjects.
> > > 
> > > By "more explicit", I was suggesting that you add some kind of "force" 
> > > syntax to the attribute (straw-man suggestion: 
> > > `[[trivially_relocatable!]]`).  Without the force, the attribute will 
> > > negate non-triviality from special members in the class but won't 
> > > override natural non-triviality from subobjects.
> > > 
> > > > That's possible, but it's also possible that it would increase the 
> > > > complexity of parsing attributes for some implementations.
> > > 
> > > All conforming implementations have to do the work to support things like 
> > > this already because of `alignas`, `noexcept`, etc.
> > > 
> > > > Agreed. But the C++ community is also full of working programmers who 
> > > > just write simple code with strings and vectors. :) I want 
> > > > [[trivially_relocatable]] to be approximately as frequently seen in 
> > > > real codebases as [[no_unique_address]] — i.e. maybe a couple times in 
> > > > that smart-pointer library the contractor wrote, but nowhere near the 
> > > > user code. If it's seen frequently in user code, then we've failed 
> > > > those users.
> > > 
> > > I think you are underestimating the sophistication of "working 
> > > programmers" and overestimating the sophistication of library developers. 
> > >  A `[[trivially_relocatable]]` that doesn't override subobject triviality 
> > > is far easier for library authors to use correctly and will avoid an 
> > > endless cascade of oversights.
> > > 
> > > Case in point, every single subtle thing that you had to anticipate and 
> > > call out in your patch to `std::deque` would just go away if the language 
> > > simply propagated non-triviality of subobjects.
> > > I think it is far more likely that some well-intentioned library author 
> > > will add `[[trivially_relocatable]]` incorrectly than that they'll 
> > > actually intend to override the trivial relocatability of their 
> > > subobjects.
> > 
> > But overriding "natural" non-trivial relocatability is precisely the reason 
> > for P1144 `[[trivially_relocatable]]`! If you just have a plain old 
> > Rule-of-Zero object with trivially relocatable subobjects, and you want 
> > your object to be trivially relocatable as a result, the core language 
> > takes care of that for you (just like with trivial {con,de}structibility 
> > and trivial-abi-ness: a Rule-of-Zero composite of trivial objects is itself 
> > trivial). The //only// use-case for the `[[trivially_relocatable]]` 
> > attribute is when you are trying to tell the compiler that you know exactly 
> > what you're doing. (Which is why normal working programmers won't generally 
> > use it.)
> > 
> > > By "more explicit", I was suggesting that you add some kind of "force" 
> > > syntax to the attribute (straw-man suggestion: 
> > > `[[trivially_relocatable!]]`). Without the force, the attribute will 
> > > negate non-triviality from special members in the class but won't 
> > > override natural non-triviality from subobjects.
> > 
> > Can you give an example of how it would work with `deque`, for example? 
> > What part of the `deque` implementation would become simpler, in exchange 
> > for this added complexity of specification?
> > 
> > You say:
> > > Case in point, every single subtle thing that you had to anticipate and 
> > > call out in your patch to `std::deque` would just go away if the language 
> > > simply propagated non-triviality of subobjects.
> > 
> > But I don't understand what you mean by this. Are you saying that you want 
> > to be able to write `class [[trivially_relocatable]] deque { ... }` to mean 
> > that you want the trivially-relocatable-ness of `deque` to match the 
> > trivially-relocatable-ness of its least relocatable subobject? But then for 
> > example in the libc++ patch, I'd either have to go out of my way to make 
> > sure that `__map` and `__deque_base` were trivially relocatable (which 
> > would require metaprogramming similar to what's there now, except one 
> > turtle lower down in the stack — or were you thinking of adding 
> > `[[trivially_relocatable]]` to //all// the turtles in the stack?), or else 
> > I'd have to use `class [[trivially_relocatable!]] deque` to overrule the 
> > non-trivial-relocatability of `deque`'s `__map` and `__deque_base` 
> > subobjects, in which case I'd still need the four lines you were trying to 
> > eliminate.
> > https://github.com/Quuxplusone/libcxx/commit/6524822c009e#diff-38adc80cec663f2f29c22e9ffc0de912R957
> > 
> > My kneejerk reaction is that it is a bad idea to have two similarly-named 
> > things, one of which has subtly correct semantics and the other of which 
> > has subtly incorrect semantics, especially when it's not obvious which one 
> > is correct in any specific situation. (OT: This is basically the reason 
> > behind my [[ 
> > http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1155r0.html | 
> > P1155 ]].) But even beyond that //general// reaction, I //specifically// 
> > have not understood how `[[trivially_relocatable!]]` would help the 
> > programmer of `deque`.
> > 
> > > All conforming implementations have to do the work to support things like 
> > > this already because of alignas, noexcept, etc.
> > 
> > Yes, but those aren't attributes, grammatically... Well, I guess there is 
> > already a standard grammar for parsing unknown attributes in terms of 
> > `balanced-token-seq`, and I can't think of any boolean expression that is 
> > not a `balanced-token-seq`, so okay, I'll retract my FUD over the 
> > //technical// difficulties of `[[trivially_relocatable(bool)]]`. I am still 
> > ambivalent as to whether it'd be a good tradeoff. (Complexity of 
> > specification and arcane terseness of code, versus simplicity of 
> > specification and boilerplate verbosity of code.)
> > But then for example in the libc++ patch, I'd either have to go out of my 
> > way to make sure that __map and __deque_base were trivially relocatable 
> > (which would require metaprogramming similar to what's there now, except 
> > one turtle lower down in the stack — or were you thinking of adding 
> > [[trivially_relocatable]] to all the turtles in the stack?),
> 
> You would need the attribute only at the level(s) that actually defined the 
> special members; all the "rule of zero" levels would of course propagate 
> trivial relocatability.
> 
> > I specifically have not understood how [[trivially_relocatable!]] would 
> > help the programmer of deque.
> 
> It wouldn't.  I don't think it's worth adding at all, actually.  I'm just 
> saying it's possible to add it if you really think that 
> "trivially-relocatable type with a non-trivially-relocatable subobject" is a 
> relevant use case.
> 
> > Yes, but those aren't attributes, grammatically...
> 
> True, `alignas` is not spelled as an attribute (which I constantly forget — 
> it was a very odd decision).
> 
> Recent drafts of the standard do include `expects` and `ensures`, which take 
> arbitrary expressions as operands.  The spelling's a bit different from the 
> strawman I suggested, though: it's `[[expects: x > 0]]`.
> 
> > I can't think of any boolean expression that is not a balanced-token-seq
> 
> That's not a coincidence: all expressions are `balanced-token-seq`s, as is 
> every other major production in the C++ grammar.  The grammar allows a 
> `balanced-token-seq` there precisely because the committee was anticipating 
> attributes that take arbitrarily complex expressions as operands, which are 
> quite common in all the vendor extensions they were looking at.
> 
> > I am still ambivalent as to whether it'd be a good tradeoff. (Complexity of 
> > specification and arcane terseness of code, versus simplicity of 
> > specification and boilerplate verbosity of code.)
> 
> My two pieces of feedback are separable.  Even with your preferred semantics, 
> your proposal would be much better if the attribute followed a 
> `noexcept`-like design where it can optionally take a boolean argument.  In 
> fact, adding that is much more important with your semantics for the 
> attribute since so many use sites will be conditional.
> 
> Also, I don't think your semantics actually give rise to a simpler 
> specification.  The specification has to formalize "naturally trivially 
> relocatable" in either case because it's important for rule-of-zero types to 
> be trivially relocatable if all their subobjects are.  My suggested semantics 
> are basically just that the attribute doesn't override the natural 
> relocatability of the type; it only prevents the presence of non-trivial 
> special members from changing it.  That's a short paragraph in the spec in 
> exchange for an attribute that's much less prone to errors in corner cases 
> (e.g. ignoring the possibility of non-trivial pointer types) and which rarely 
> needs to be explicitly conditionalized.  But it does make the (unsafe) 
> override case impossible, although, again, I think the motivation for that is 
> pretty weak.
> I don't think your semantics actually give rise to a simpler specification. 
> The specification has to formalize "naturally trivially relocatable" in 
> either case

I think the spec is already simple: [[ 
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p1144r0.html#wording-inheritance
 | P1144R0 section 4.4 ]]. The paper spec doesn't need to formalize "naturally 
trivially relocatable"; that's an artifact of the Clang implementation.

> My suggested semantics are basically just that the attribute doesn't override 
> the natural relocatability of the type; it only prevents the presence of 
> non-trivial special members from changing it.

In the Clang patch, I'm //currently// using "naturally trivially relocatable" 
to mean "has defaulted special members //and// all subobjects are trivially 
relocatable." (So when I say "Xly Yly Zable," it implies "Yly Zable" as well as 
"Zable".) IIUC, you've been using it to mean "all subobjects are trivially 
relocatable but maybe there are user-provided special members"? I.e., if I had 
a class type with no data members, a user-defined destructor, and no attribute, 
you would have considered that class type to be "naturally trivially 
relocatable, but //not// trivially relocatable"? ("Xly Yly Zable" wouldn't 
imply "Yly Zable"?)

> if you really think that "trivially-relocatable type with a 
> non-trivially-relocatable subobject" is a relevant use case

Yes, that use-case is absolutely indispensable. For example, we must provide a 
way for the programmer to express that `struct Widget { 
boost::shared_ptr<Widget> sp; };` is trivially relocatable. (Without upgrading 
our Boost distribution. ;)) In P1144R0, we can do that by putting the attribute 
on `Widget`, or by putting the attribute on an "extremely loud and incredibly 
narrow" wrapper class: 
https://quuxplusone.github.io/blog/2018/10/04/trivially-relocatable-faq/#what-if-i-use-the-trivially_relo


Repository:
  rC Clang

https://reviews.llvm.org/D50119



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