On Tue, Dec 22, 2015 at 3:33 AM, Florian Haas <[email protected]> wrote:

> On Mon, Dec 21, 2015 at 4:15 PM, Haomai Wang <[email protected]> wrote:
> >
> >
> > On Mon, Dec 21, 2015 at 10:55 PM, Florian Haas <[email protected]>
> wrote:
> >>
> >> On Mon, Dec 21, 2015 at 3:35 PM, Haomai Wang <[email protected]> wrote:
> >> >
> >> >
> >> > On Fri, Dec 18, 2015 at 1:16 AM, Florian Haas <[email protected]>
> >> > wrote:
> >> >>
> >> >> Hey everyone,
> >> >>
> >> >> I recently got my hands on a cluster that has been underperforming in
> >> >> terms of radosgw throughput, averaging about 60 PUTs/s with 70K
> >> >> objects where a freshly-installed cluster with near-identical
> >> >> configuration would do about 250 PUTs/s. (Neither of these values are
> >> >> what I'd consider high throughput, but this is just to give you a
> feel
> >> >> about the relative performance hit.)
> >> >>
> >> >> Some digging turned up that of the less than 200 buckets in the
> >> >> cluster, about 40 held in excess of a million objects (1-4M), which
> >> >> one bucket being an outlier with 45M objects. All buckets were
> created
> >> >> post-Hammer, and use 64 index shards. The total number of objects in
> >> >> radosgw is approx. 160M.
> >> >>
> >> >> Now this isn't a large cluster in terms of OSD distribution; there
> are
> >> >> only 12 OSDs (after all, we're only talking double-digit terabytes
> >> >> here). In almost all of these OSDs, the LevelDB omap directory has
> >> >> grown to a size of 10-20 GB.
> >> >>
> >> >> So I have several questions on this:
> >> >>
> >> >> - Is it correct to assume that such a large LevelDB would be quite
> >> >> detrimental to radosgw performance overall?
> >> >>
> >> >> - If so, would clearing that one large bucket and distributing the
> >> >> data over several new buckets reduce the LevelDB size at all?
> >> >>
> >> >> - Is there even something akin to "ceph mon compact" for OSDs?
> >> >>
> >> >> - Are these large LevelDB databases a simple consequence of having a
> >> >> combination of many radosgw objects and few OSDs, with the
> >> >> distribution per-bucket being comparatively irrelevant?
> >> >>
> >> >> I do understand that the 45M object bucket itself would have been a
> >> >> problem pre-Hammer, with no index sharding available. But with what
> >> >> others have shared here, a rule of thumb of one index shard per
> >> >> million objects should be a good one to follow, so 64 shards for 45M
> >> >> objects doesn't strike me as totally off the mark. That's why I think
> >> >> LevelDB I/O is actually the issue here. But I might be totally wrong;
> >> >> all insights appreciated. :)
> >> >
> >> >
> >> > Do you enable bucket index sharding?
> >>
> >> As stated above, yes. 64 shards.
> >>
> >> > I'm not sure your bottleneck regard to your cluster, I guess you could
> >> > disable leveldb compression to test whether reduce compaction
> influence.
> >>
> >> Hmmm, you mean with "leveldb_compression = false"? Could you explain
> >> why exactly *disabling* compression would help with large omaps?
> >>
> >> Also, would "osd_compact_leveldb_on_mount" (undocumented) help here?
> >> It looks to me like that is an option with no actual implementing
> >> code, but I may be missing something.
> >>
> >> The similarly named leveldb_compact_on_mount seems to only compact
> >> LevelDB data in LevelDBStore. But I may be mistaken there too, as that
> >> option also seems to be undocumented. Would configuring an osd with
> >> leveldb_compact_on_mount=true do omap compaction on OSD daemon
> >> startup, in a FileStore OSD?
> >
> >
> > I don't have exact info to sure this is the problem for your case,
> before I
> > met this problem and because leveldb own single compaction thread which
> > consume lots of time on compress/uncompress to do compaction.
> >
> > what's your version, I guess "leveldb_compression" or
> > "osd_leveldb_compression" can help
>
> This is on Hammer.
>
> Could you please clarify the semantics of leveldb_compact_on_mount and
> leveldb_compression for OSDs though? Like I said, it looks like
> neither of those options is documented anywhere.
>

"leveldb_compact_on_mount": when osd boot, it will try to manually call
compact, this produce may consume lots of time while booting
"leveldb_compression": it's a option pass to leveldb internal, leveldb will
compress each freeze L1+ block, so when iterate leveldb or compaction lots
of blocks need to be compressed and uncompressed


>
> Cheers,
> Florian
>



-- 

Best Regards,

Wheat
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