I'd be curious to compare benchmarks. What size objects are you putting? 10gig end to end from client to RGW server to OSDs? I wouldn't be surprised if mine is pretty slow though in comparison, since we still don't have SSD journals. So I have not paid much attention to upload speed.
Our omap dirs are about 400MB on each OSD, and we have ~100 OSDs. ~20 buckets with ~23 shards each and 500k-1M objects each, so the layout is much different. -Ben On Mon, Dec 21, 2015 at 1:16 AM, Florian Haas <flor...@hastexo.com> wrote: > On Thu, Dec 17, 2015 at 6:16 PM, Florian Haas <flor...@hastexo.com> wrote: > > Hey everyone, > > > > I recently got my hands on a cluster that has been underperforming in > > terms of radosgw throughput, averaging about 60 PUTs/s with 70K > > objects where a freshly-installed cluster with near-identical > > configuration would do about 250 PUTs/s. (Neither of these values are > > what I'd consider high throughput, but this is just to give you a feel > > about the relative performance hit.) > > > > Some digging turned up that of the less than 200 buckets in the > > cluster, about 40 held in excess of a million objects (1-4M), which > > one bucket being an outlier with 45M objects. All buckets were created > > post-Hammer, and use 64 index shards. The total number of objects in > > radosgw is approx. 160M. > > > > Now this isn't a large cluster in terms of OSD distribution; there are > > only 12 OSDs (after all, we're only talking double-digit terabytes > > here). In almost all of these OSDs, the LevelDB omap directory has > > grown to a size of 10-20 GB. > > > > So I have several questions on this: > > > > - Is it correct to assume that such a large LevelDB would be quite > > detrimental to radosgw performance overall? > > > > - If so, would clearing that one large bucket and distributing the > > data over several new buckets reduce the LevelDB size at all? > > > > - Is there even something akin to "ceph mon compact" for OSDs? > > > > - Are these large LevelDB databases a simple consequence of having a > > combination of many radosgw objects and few OSDs, with the > > distribution per-bucket being comparatively irrelevant? > > > > I do understand that the 45M object bucket itself would have been a > > problem pre-Hammer, with no index sharding available. But with what > > others have shared here, a rule of thumb of one index shard per > > million objects should be a good one to follow, so 64 shards for 45M > > objects doesn't strike me as totally off the mark. That's why I think > > LevelDB I/O is actually the issue here. But I might be totally wrong; > > all insights appreciated. :) > > Just giving this one a nudge and CC'ing a few other, presumably > interested, parties. :) Ben, Wido, Wade, any thoughts on this one? > > Cheers, > Florian >
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