On Mon, Dec 21, 2015 at 10:55 PM, Florian Haas <flor...@hastexo.com> wrote:
> On Mon, Dec 21, 2015 at 3:35 PM, Haomai Wang <hao...@xsky.com> wrote: > > > > > > On Fri, Dec 18, 2015 at 1:16 AM, Florian Haas <flor...@hastexo.com> > wrote: > >> > >> Hey everyone, > >> > >> I recently got my hands on a cluster that has been underperforming in > >> terms of radosgw throughput, averaging about 60 PUTs/s with 70K > >> objects where a freshly-installed cluster with near-identical > >> configuration would do about 250 PUTs/s. (Neither of these values are > >> what I'd consider high throughput, but this is just to give you a feel > >> about the relative performance hit.) > >> > >> Some digging turned up that of the less than 200 buckets in the > >> cluster, about 40 held in excess of a million objects (1-4M), which > >> one bucket being an outlier with 45M objects. All buckets were created > >> post-Hammer, and use 64 index shards. The total number of objects in > >> radosgw is approx. 160M. > >> > >> Now this isn't a large cluster in terms of OSD distribution; there are > >> only 12 OSDs (after all, we're only talking double-digit terabytes > >> here). In almost all of these OSDs, the LevelDB omap directory has > >> grown to a size of 10-20 GB. > >> > >> So I have several questions on this: > >> > >> - Is it correct to assume that such a large LevelDB would be quite > >> detrimental to radosgw performance overall? > >> > >> - If so, would clearing that one large bucket and distributing the > >> data over several new buckets reduce the LevelDB size at all? > >> > >> - Is there even something akin to "ceph mon compact" for OSDs? > >> > >> - Are these large LevelDB databases a simple consequence of having a > >> combination of many radosgw objects and few OSDs, with the > >> distribution per-bucket being comparatively irrelevant? > >> > >> I do understand that the 45M object bucket itself would have been a > >> problem pre-Hammer, with no index sharding available. But with what > >> others have shared here, a rule of thumb of one index shard per > >> million objects should be a good one to follow, so 64 shards for 45M > >> objects doesn't strike me as totally off the mark. That's why I think > >> LevelDB I/O is actually the issue here. But I might be totally wrong; > >> all insights appreciated. :) > > > > > > Do you enable bucket index sharding? > > As stated above, yes. 64 shards. > > > I'm not sure your bottleneck regard to your cluster, I guess you could > > disable leveldb compression to test whether reduce compaction influence. > > Hmmm, you mean with "leveldb_compression = false"? Could you explain > why exactly *disabling* compression would help with large omaps? > > Also, would "osd_compact_leveldb_on_mount" (undocumented) help here? > It looks to me like that is an option with no actual implementing > code, but I may be missing something. > > The similarly named leveldb_compact_on_mount seems to only compact > LevelDB data in LevelDBStore. But I may be mistaken there too, as that > option also seems to be undocumented. Would configuring an osd with > leveldb_compact_on_mount=true do omap compaction on OSD daemon > startup, in a FileStore OSD? > I don't have exact info to sure this is the problem for your case, before I met this problem and because leveldb own single compaction thread which consume lots of time on compress/uncompress to do compaction. what's your version, I guess "leveldb_compression" or "osd_leveldb_compression" can help > > Cheers, > Florian > _______________________________________________ > ceph-users mailing list > ceph-users@lists.ceph.com > http://lists.ceph.com/listinfo.cgi/ceph-users-ceph.com > -- Best Regards, Wheat
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