> On Tue, 2008-07-29 at 14:19 -0700, Eric House wrote: > > My app, built with cegcc, is pretty broken on WinMo devices with > > 320x320 resolution. Turns out the OS is telling me the screen is > > 240x240, and doing a horrible job of translating between coordinate > > spaces when drawing. > > > > maybe this article can help you out: > > http://msdn.microsoft.com/en-us/library/ms838191.aspx
Thanks! Works perfectly now. And a single-line addition too. :-) > I had much trouble with a 480x640 screen pocket pc. The troubles were > both with MS eVC 4 and cegcc. It has been quite a while but this article > showed me how this works in WinCE. --Eric -- ****************************************************************************** * From the desktop of: Eric House, [EMAIL PROTECTED] * * Crosswords 4.1.4 for PalmOS now ARM-native: xwords.sourceforge.net * ****************************************************************************** ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Cegcc-devel mailing list Cegcc-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cegcc-devel