I don't have such a system, but my starting assumption would be that micro-ODT in general matches the behavior of standard ODT -- which is documented in various software manuals.
Among other things, in ODT rubout isn't a character erase but a full cancel of the command. So if you type 3 digits then rubout, whatever was underway is canceled and you're back at the prompt. paul > On Mar 23, 2023, at 10:09 AM, jos.fries--- via cctalk <cctalk@classiccmp.org> > wrote: > > For my LSI-11 simulator I developed an as accurate as possible > implementation of the Console-ODT functionality as described in the "LSI11 > PDP11/03 Processor Handbook" and the "Microcomputer and Memories Handbook". > As might be expected from these handbooks, the description of the ODT > functionality is not a complete specification and consequently during the > development several questions arose on the reaction of ODT on the user > input, such as: > > - What is the reaction on commands like "R0/<CR>RS/4@"? Will the last opened > location be opened or the contents of the last opened location? > - What is the reaction on a RUBOUT at the prompt? > - What will be the value of the opened location when e.g. three digits are > entered and these three digits are then rubbed out and the location is > closed? Will the value of the last opened location be unchanged or will it > be zero? > - An address and a GO command can be separated by a semicolon. What is the > reaction if characters other than the "G" are typed after the semicolon? > - Etc., etc... > > Is there someone in (the vicinity of) the Netherlands with a functioning > LSI-11 who would allow me to try out these commands or could anyone point me > to someone who could facilitate that? > > I developed a complete test script for all LSI-11 ODT commands and "all" > relevant situations and ideally I would like to carry out this test script > to get a complete specification of the Console-ODT functionality. > > Regards, > > Jos >